kaboom Level 1 of the Dungeon (4, -17, D:1) a +0 dagger (4, -16, D:1) a rat corpse (skeletalised by now) (7, -18, D:1) a bat corpse (skeletalised by now) (21, -15, D:1) a quokka skeleton (22, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -7, D:1) a rat skeleton (36, -20, D:1) a +0 short sword 4 stones a kobold skeleton (38, -12, D:1) a +0 scale mail (39, 1, D:1) an inkwell talisman (47, 11, D:1) a +0 leather armour (48, 10, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (50, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, 1, D:1) 3 centipede baubles (52, 6, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (15, 23, D:2) a +0 dagger (19, 12, D:2) a +0 club a goblin corpse (skeletalised by now) (21, 33, D:2) the +1 chain mail of Weirdness {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (25, 24, D:2) a +0 dagger a bat skeleton a goblin skeleton (32, 43, D:2) a +0 rapier (33, 44, D:2) a parchment of Cause Fear (41, 16, D:2) a hobgoblin skeleton (48, 14, D:2) an adder corpse (skeletalised by now) (52, 9, D:2) a +0 scale mail (53, 9, D:2) the +2 hand axe "Peoh" {flame, rC+ Will+ Int+5} rC+: It protects you from cold. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (55, 21, D:2) a +0 hammer Level 3 of the Dungeon (12, 7, D:3) a +0 flail (29, -2, D:3) a rat corpse (36, -8, D:3) a +0 whip (36, 2, D:3) a +0 ring mail (42, -1, D:3) a +0 dagger a goblin corpse