Dungeon Crawl Stone Soup version 0.35-a0-1320-g9ad20179db (webtiles) character file. Game seed: 1836556998408944176 45 kaboom the Vexing (level 3, 0/29 HPs) Began as a Demigod Hexslinger on Oct 23, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:32 (1294 turns). kaboom the Vexing (Demigod Hexslinger) Turns: 1294, Time: 00:01:32 Health: 0/29 AC: 2 Str: 9 XL: 3 Next: 22% Magic: 6/6 EV: 7 Int: 15 God: Gold: 110 SH: 0 Dex: 20 Spells: 4/4 levels left rFire + . . (50%) a - +1 sling rCold + . . (50%) d - orb {Stardust} rNeg . . . (100%) b - +0 robe rPois + (33%) c - +0 hat rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -5), resistant, vertiginous, hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - an orb of stardust (worn) e - a +0 pair of gloves Scrolls p - a scroll of poison c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} Potions o - a potion of moonshine Skills: + Level 1.8 Fighting + Level 2.4 Ranged Weapons + Level 2.4 Dodging - Level 1.0 Spellcasting - Level 2.7 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% 2d2 22% 2 Sigil of Binding Hex 13% N/A 38% 3 Inner Flame Hex/Fire 9% N/A 50% 3 Hailstorm Conj/Ice 1% 3d5 73% 3 Cause Fear Hex 6% N/A 77% 4 Dimensional Bullseye Hex/Tloc 3% N/A 89% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10676 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The adder closely misses you. The adder completely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder closely misses you. It was a potion of moonshine. You feel tipsy. d -> o - a potion of moonshine * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of curing. You feel better. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. It was a potion of brilliance. You feel clever all of a sudden. You die... #.############# . #.............# .. #.............### ... ##.............'.. .... #..............##. ..... +.............>##. ......#..............##. ......S@..........##.##. ...........##..#.###.##. ......#....##..#.# #.##. +#.........##..#.# #.##. #####+#####.....##..#.# #.##. ......................#.###.##. ...............#.......#........ ........................#..##)### ........................#..##.### You could see an adder. Vanquished Creatures An adder (D:2) 3 dart slugs 4 endoplasms 4 hobgoblins 3 quokkas A ball python (D:1) 3 bats (D:1) 5 frilled lizards 2 goblins (D:2) 5 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaboom the Demigod Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 119 | D:1 | Reached skill level 1 in Fighting 462 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 1151 | D:2 | Reached XP level 3. HP: 22/29 MP: 6/6 1293 | D:2 | HP: 1/29 [poisoned by an adder] 1294 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_corners D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Ranged Weapons | 2 | 2.4 Dodging | 2 | 2.4 Spellcasting | | 1.0 Hexes | | 2.7 Fire Magic | | 0.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 107 Drink: Curing || 1 Haste || 1 Brilliance || 1 Moonshine || 1 Resistance || 1 Armour: Robe || 25 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1324 | 1310 | 14 | 0 | 1087 | 2 | 662.0 | Dungeon | 1324 | 1310 | 14 | 0 | 1087 | 2 | 662.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 954 daAuts D:2: 369 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+