kaboom Level 1 of the Dungeon (0, 0, D:1) an amulet of wildshape (2, -8, D:1) 4 large rocks (2, 11, D:1) a +0 whip (3, 16, D:1) a +0 ring mail (4, 21, D:1) a +0 dagger (5, 29, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 7, D:1) a +2 short sword of freezing (16, 1, D:1) a frilled lizard skeleton (16, 20, D:1) a +0 kite shield (22, 33, D:1) a +0 club 3 stones (25, 33, D:1) a ring of see invisible (28, 21, D:1) 5 poisoned darts (34, -2, D:1) a +0 dagger 5 stones (44, 1, D:1) a +0 club a goblin skeleton (46, 26, D:1) a rat corpse (skeletalised by now) (47, 1, D:1) a +0 dagger (54, 17, D:1) a +0 leather armour (58, -1, D:1) a +0 ring mail (65, -1, D:1) a +0 whip Level 2 of the Dungeon [Shop] Fuuku's Magic Scroll Shoppe a scroll of noise (14 gold) a scroll of amnesia (56 gold) a scroll of enchant weapon (unknown) (105 gold) a scroll of enchant armour (105 gold) a parchment of Haunt (459 gold) a scroll of fog (56 gold) a scroll of brand weapon (133 gold) a scroll of identify (28 gold) a scroll of noise (14 gold) a scroll of blinking (133 gold) a parchment of Awaken Armour (182 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, -3, D:2) a frilled lizard corpse (skeletalised by now) (4, 30, D:2) a +0 mace (6, 17, D:2) a +0 short sword (8, 21, D:2) a frilled lizard corpse (skeletalised by now) (10, 12, D:2) a bat corpse (skeletalised by now) (19, 16, D:2) a +0 orcbow (26, 21, D:2) a quill talisman (28, 25, D:2) a +0 leather armour (32, 21, D:2) a ball python skeleton (32, 22, D:2) an adder skeleton (44, 29, D:2) a +0 dagger (47, -1, D:2) a rat skeleton (48, -1, D:2) an adder corpse (skeletalised by now) (62, 10, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Kyasomuw's Distillery a potion of mutation (104 gold) a potion of ambrosia (104 gold) a potion of haste (130 gold) a potion of curing (39 gold) a potion of invisibility (unknown) (104 gold) 2 potions of lignification (78 gold) a potion of heal wounds (104 gold) a potion of attraction (39 gold) (3, -10, D:3) a +0 pair of gloves (3, -9, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (4, -8, D:3) a +0 dagger (4, -7, D:3) a +0 war axe an orc corpse (skeletalised by now) (5, -24, D:3) a ring of protection from fire (7, -3, D:3) a +0 rapier (8, -3, D:3) a +3 hand axe of electrocution an orc skeleton (10, -25, D:3) 3 poisoned darts (10, 1, D:3) a rimehorn talisman (15, 13, D:3) a frilled lizard corpse (skeletalised by now) (21, -19, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (23, -5, D:3) a ball python corpse (skeletalised by now) (24, -5, D:3) a ring of flight (32, 12, D:3) a +0 sling (40, -21, D:3) an adder corpse (skeletalised by now) (40, -16, D:3) a +0 short sword a kobold corpse (skeletalised by now) (47, -17, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 9, D:4) a +0 robe (0, 10, D:4) a +0 flail a +0 flail a +0 leather armour a +0 whip (0, 11, D:4) a +0 halberd a +0 flail a gnoll skeleton (8, -10, D:4) a +0 flail (17, 33, D:4) a +0 dagger (26, 24, D:4) 5 boomerangs (30, 24, D:4) an amulet of regeneration (31, -11, D:4) a +0 whip a kobold skeleton (31, 23, D:4) a +0 quarterstaff (34, 23, D:4) a +0 plate armour (34, 26, D:4) a staff of fire (44, -2, D:4) a +0 ring mail Level 5 of the Dungeon (12, -15, D:5) a +0 leather armour (20, -1, D:5) a ring of resist corrosion (32, -13, D:5) a +0 club (33, -11, D:5) a +0 spear (34, -22, D:5) a +0 dagger of holy wrath a +0 leather armour (34, -21, D:5) a +0 dagger a +0 leather armour (35, -4, D:5) a ring of see invisible (40, -26, D:5) a +0 dagger a +0 robe an orc skeleton (42, -28, D:5) a +0 club (42, -27, D:5) a +0 hand axe a +0 leather armour (53, 16, D:5) an adder corpse (skeletalised by now) (59, -16, D:5) a +0 robe (61, -24, D:5) a +0 club a gnoll corpse (skeletalised by now) (61, -4, D:5) a +0 chain mail (62, 19, D:5) a +0 falchion (64, -34, D:5) a +0 leather armour Level 6 of the Dungeon (6, 9, D:6) a +0 chain mail (14, -17, D:6) a hound skeleton (22, -17, D:6) a +0 giant spiked club an iguana skeleton (24, 12, D:6) a +0 dagger a +0 robe an orc skeleton (27, 16, D:6) a +0 flail a +0 leather armour an orc skeleton (28, 18, D:6) a +0 club (33, -25, D:6) a +0 flail (33, 19, D:6) a +0 dagger (34, -12, D:6) an amulet of guardian spirit (35, -27, D:6) a +0 hand axe (35, 19, D:6) a +0 dagger (36, -2, D:6) a +0 orcbow a centaur corpse (skeletalised by now) (38, -23, D:6) an iguana corpse (skeletalised by now) (41, -10, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (41, 17, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve an amulet of the Nurturing Madman {Regen+ Str+4} (4540 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). the ring "Muliug" {Will+ Wiz Dex+4} (5100 gold) [ring of wizardry] Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). the death talisman "Nosaprubb" {Rampage MP+7 Int+3} (19060 gold) [talisman of death] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). the +0 robe of the Shishi {rN+ Int+6 Slay+3} (3730 gold) rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +3 mace "Ydeenwua" {flame, rPois Stlth+} (3440 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the eel talisman "Xestygre" {Str+3} (4350 gold) [eel talisman] Str+3: It affects your strength (+3). the +10 dagger of Otzou {holy, Dex+5} (7110 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +0 leather armour "Wutzar" {Stlth+} (1180 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 pair of boots of Mone {rElec rCorr Dex+3 Stlth-} (2900 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. the cold staff "Denust" {^Drain Fly rC+ Conj Ice} (3410 gold) [staff of cold] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +5 mace of Virtue {freeze, rElec} (4440 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +3 short sword of Putoz {drain, Int+5 Dex+3} (4420 gold) Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 leather armour "Yxkobaut" {Dex+4} (3240 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Muhozax {*Slow rN+ Int-2 Dex+7 Slay+4} (5210 gold) [ring of slaying] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +3 short sword of Qazlal {chaos, rPois Str+3} (3790 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet of Stoicism {Wildshape rC+ Int+5} (5450 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. Int+5: It affects your intelligence (+5). the +2 dagger of Blind Justice {flame, Will+ Str+3 Dex-3} (2620 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +0 robe of Wior {*Silence rC+ rCorr Str+5} (2540 gold) *Silence: It may silence you when you take damage. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. the +7 hand axe of the Equinox {spect, rElec rF- Will+ Int+2} (5930 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +2 sling "Paqiobiaph" {chaos, rPois Int+2} (2810 gold) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 2, D:7) a +0 whip (9, 14, D:7) a parchment of Ozocubu's Armour (10, -2, D:7) a +0 leather armour a boomerang a +0 dagger an orc skeleton (10, 4, D:7) a +0 leather armour a +0 whip an orc skeleton (10, 6, D:7) a +0 ring mail a +0 dagger an orc skeleton (12, 0, D:7) a +0 robe a +0 dagger an orc skeleton (13, 1, D:7) a +0 robe a +0 dagger (14, 4, D:7) a +0 leather armour a +0 trident an orc skeleton (16, 3, D:7) a +0 mace (19, 37, D:7) 2 boomerangs (19, 38, D:7) 2 boomerangs (19, 39, D:7) a +0 hand axe (20, 36, D:7) a boomerang (21, 43, D:7) a +0 club (22, 28, D:7) a +0 scale mail (23, 41, D:7) a +0 whip (23, 42, D:7) a +0 club a +0 leather armour (23, 43, D:7) a +0 club (24, 39, D:7) a +0 mace (25, -13, D:7) a +0 club (25, -12, D:7) a +0 dagger a +0 robe (26, -13, D:7) a +0 flail a +0 arbalest a +0 chain mail (29, 11, D:7) a +0 dagger (31, 12, D:7) a +0 flail (32, 11, D:7) a +1 antimagic dagger a +0 whip a +0 robe (33, 11, D:7) a +0 club a +0 chain mail (42, 2, D:7) 3 poisoned darts (45, 12, D:7) a +0 chain mail Level 8 of the Dungeon (0, 22, D:8) a +0 battleaxe a +0 robe (1, 20, D:8) a +0 long sword a +0 robe (2, 18, D:8) a +1 dagger of freezing a +0 robe (16, 0, D:8) a +0 chain mail (42, 8, D:8) a +0 trident a +0 robe (42, 16, D:8) a +1 mace a +0 robe (43, 9, D:8) a +0 halberd a +0 robe (43, 13, D:8) a +1 long sword a +0 scimitar a +0 robe a +0 robe (57, -8, D:8) 4 poisoned darts Level 9 of the Dungeon (10, -18, D:9) a +0 hand axe (16, -2, D:9) the +3 leather armour of Juig {rElec rC- Will+++} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. It cannot be enchanted further. (17, 10, D:9) a +0 club (20, -23, D:9) a +0 flail (20, -21, D:9) a +0 club a +0 whip (20, -20, D:9) a +0 spear a +0 ring mail (21, 21, D:9) a +0 war axe (24, -11, D:9) a parchment of Searing Ray (26, -12, D:9) a +2 long sword of holy wrath (28, 19, D:9) a +0 dagger a +0 flail (30, 1, D:9) a +0 leather armour (36, -28, D:9) a +0 dagger a +0 robe (37, 22, D:9) the gecko talisman of Udeoskef {Str+5 Dex-2} [gecko talisman] Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (62, -4, D:9) a +0 dagger a +0 chain mail (62, -3, D:9) a +0 hand axe a +0 halberd a +0 chain mail Level 10 of the Dungeon (2, -2, D:10) a scroll of vulnerability (3, -3, D:10) an amulet of wildshape (17, -13, D:10) a +0 hand axe a +0 ring mail (17, -10, D:10) a +2 trident of entangling a +0 chain mail (18, -10, D:10) a +0 short sword a +0 club a +0 leather armour (19, -22, D:10) a +0 club (20, -23, D:10) a +0 mace (22, -23, D:10) a +0 club (22, -22, D:10) a +0 club (23, -23, D:10) a +1 plate armour of fire resistance a +0 war axe the Ecumenical Temple