Dungeon Crawl Stone Soup version 0.35-a0-1260-gd5ee18ab00 (webtiles) character file. Game seed: 5107584494386324986 43 kaboom the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Oct 9, 2026. Slain by Terence ... wielding a +0 heavy flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1584 turns). kaboom the Conjurer (Barachi Conjurer) Turns: 1584, Time: 00:02:00 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 56% Magic: 3/7 EV: 11 Int: 20 God: Gold: 106 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet Wands e - a wand of charming (14) Scrolls c - a scroll of summoning {unknown} d - a scroll of identify {unknown} e - a scroll of revelation {unknown} j - a scroll of teleportation {unknown} Potions k - a potion of might {unknown} Skills: - Level 2.2 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 3-5/arc 8% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10264 Altars: Shops: D:1 [ Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 heavy flail and wearing a +3 scale mail of poison resistance (87% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence but does no damage. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 heavy flail! Ouch! That really hurt! Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: Terence, wielding a +0 heavy flail and wearing a +3 scale mail of poison resistance (64% to hit and 56% to hit with your off-hand punch) Okay, then. Okay, then. It was a potion of heal wounds. You feel much better. Magic courses through your body. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 heavy flail! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 heavy flail and wearing a +3 scale mail of poison resistance (87% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +0 heavy flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +0 heavy flail! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ....###.................. .....##.##............... .#.#....).............### §.§§.≈.............#####. §§....#...........## #. §.≈...≈.###......####. .#.# ......# #..#........ ......#.#..####.##..##... ≈...≈$..@.......###...... ..#§§..≈@#####......#.### §.§§≈§.... #.####...### ....§.#.#.# #.## #...... §#§#..%. .. #..###.##### .....≈.. ≈.####..#..## # ..≈.§..# ...#...)....#### .....≈. ≈..#..........>. .#.#.§. ...#........#### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 4 endoplasms 5 hobgoblins 2 quokkas (D:1) 3 ball pythons 4 bats (D:1) 3 frilled lizards 6 goblins 6 kobolds 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaboom the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 102 | D:1 | Found Huteazix's Antique Armour Shop. 306 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1118 | D:2 | Found a faded altar of an unknown god. 1199 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1341 | D:2 | Reached skill level 5 in Conjurations 1376 | D:2 | Encountered Natasha 1388 | D:2 | Learned a level 2 spell: Searing Ray 1558 | D:2 | Encountered Terence 1584 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic, serial_shops, shop, kennysheep_doodads D:2: layout_rooms, ebering_ecumenical_altar_sacrificial, nicolae_kite_square_tiling_tiny, st_stairs_10, hangedman_decor_riveting, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Conjurations | 5 | 5.1 Dodging | | 2.2 Stealth | | 1.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Unarmed || 24 Punch || 1 Cast: Magic Dart || 72 Searing Ray || 2 Ability: Hop || 1 Drink: Heal wounds || 1 Magic || 1 Stab: Sleeping || 1 Armour: Robe || 26 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1734 | 1700 | 34 | 30 | 1460 | 2 | 867.0 | Dungeon | 1734 | 1700 | 34 | 30 | 1460 | 2 | 867.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1235 daAuts D:2: 499 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+