Dungeon Crawl Stone Soup version 0.35-a0-1245-g3bed4996af (webtiles) character file. Game seed: 3518230132592936433 44 kaboom the Vexing (level 3, -1/28 HPs) Began as a Barachi Hexslinger on Oct 8, 2026. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (835 turns). kaboom the Vexing (Barachi Hexslinger) Turns: 835, Time: 00:02:04 Health: -1/28 AC: 2 Str: 6 XL: 3 Next: 60% Magic: 4/4 EV: 12 Int: 13 God: Gold: 142 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: brilliant, unable to hop, slow A: amphibious, frog-like legs 1, +LOS, weak 1, persistent drain a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves Scrolls p - 2 scrolls of poison c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of brand weapon {unknown} h - a scroll of torment {unknown} Skills: + Level 2.5 Fighting + Level 2.8 Ranged Weapons + Level 3.0 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% 2d2 11% 2 Sigil of Binding Hex 13% N/A 22% 3 Inner Flame Hex/Fire 9% N/A 34% 3 Cause Fear Hex 6% N/A 58% 4 Dimensional Bullseye Hex/Tloc 3% N/A 80% 4 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10997 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. You are weak. (Str -3) Your health recovers twice as slowly from being drained. Message History You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (64% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. You are ready to hop once more. The gnoll closely misses you. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target Boing! Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (64% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You aren't carrying any potions. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (64% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (64% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the jackal. The jackal is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... #.# #......†..# #.# ###..##.##### #.# #.......# #.# #...##### #.#####...# #.........# #..##.###.# ##.##.# #.######## #.##.# #..ğhğ@..# #.##.# ########.# #.##.# #.# #.##.# #.# #.##.# #.# ####.##.# #.# ........# #.# ####.#### #.# #.# #.# You could see 2 gnolls and a jackal. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 hobgoblins (D:1) A jackal (D:2) 7 ball pythons 6 bats 3 endoplasms (D:2) A frilled lizard (D:2) 2 goblins (D:1) 3 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaboom the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 103 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/3 766 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/4 816 | D:2 | Gained mutation: You are weak. (Str -3) [potion of | mutation] 816 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 835 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, dreamdust_wishing_well, grunt_decor_cap D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.5 Dodging | 3 | 3.0 Ranged Weapons | | 2.8 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 87 Ability: Hop || 2 Drink: Brilliance || 1 Ambrosia || 1 Mutation || 1 Armour: Robe || 14 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1001 | 939 | 62 | 0 | 781 | 2 | 500.5 | Dungeon | 1001 | 939 | 62 | 0 | 781 | 2 | 500.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 767 daAuts D:2: 234 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+