Dungeon Crawl Stone Soup version 0.35-a0-1234-gf68bec49c9 (webtiles) character file. Game seed: 6455171877148125453 3 kaboom the Magician (level 1, 0/9 HPs) Began as a Deep Elf Mystic on Oct 6, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (59 turns). kaboom the Magician (Deep Elf Mystic) Turns: 59, Time: 00:01:02 Health: 0/9 AC: 2 Str: 5 XL: 1 Next: 35% Magic: 5/7 EV: 11 Int: 22 God: Gold: 5 SH: 0 Dex: 15 Spells: 7/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn b - vision talisman %: no passive effects @: vision-form A: glimmercast, see invisible, reduced hp, magic regeneration a: no special abilities You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a vision talisman (worn) c - a jade talisman Potions g - a potion of magic Skills: - Level 2.4 Dodging + Level 4.4 Spellcasting + Level 1.1 Fire Magic + Level 1.2 Ice Magic + Level 1.1 Air Magic + Level 1.1 Earth Magic + Level 3.3 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 40% 1d6 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 20% 2d6 10% 2 Dragon Veins Fire/Ice/Erth/A13% 3d(4/4/4/321% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5940 Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your maximum health is decreased. Your helmet and gloves are melded. You regenerate magic rapidly. Message History The jackal barks! The ice thorns skewer the jackal but do no damage. The jackal misses you. The jackal bites you. You condense the glimmer around your hands and fire it at the jackal! The glimmering dart hits the jackal. The jackal is heavily wounded. The ice thorns skewer the jackal but do no damage. The jackal is heavily wounded. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Ice Thorns (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (moderately wounded) Thorns of ice sprout around the jackal. The residue of your spell condenses into glimmer. The ice thorns skewer the jackal. The jackal is severely wounded. The jackal completely misses you. You encounter a jackal. You condense the glimmer around your hands and fire it at the jackal! The glimmering dart hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. The jackal barely misses you. Your icy thorns crumble before you. The ice thorns skewer the jackal but do no damage. The jackal barks! The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Ice Thorns (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (almost dead) Thorns of ice sprout around the jackal. The residue of your spell condenses into glimmer. The jackal closely misses you. The jackal bites you. You die... ............>.... ....##.......### .. #.......# #.......# #.......# #.......# #.^^^#### ######.hh^# #.....§^@§# !..#.#.#h### ##.....§§# #.#.#:#.# #.......# #.#.#.#.# #........ ###...... You could see 3 jackals. Vanquished Creatures A jackal (D:1) A quokka (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaboom the Deep Elf Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 7/7 59 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, serial_glass, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_a Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Vision | * | 1 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 11 Punch || 1 Cast: Ice Thorns || 7 Armour: Robe || 8 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 59 | 0 | 0 | 15 | 1 | 59.0 | Dungeon | 59 | 59 | 0 | 0 | 15 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 59 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+