Dungeon Crawl Stone Soup version 0.35-a0-1278-gda980d1564 (webtiles) character file. Game seed: 16401655506170163741 16 juun119 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Oct 12, 2026. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (1046 turns). juun119 the Conjurer (Deep Elf Conjurer) Turns: 1046, Time: 00:01:09 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 32% Magic: 0/8 EV: 11 Int: 22 God: Gold: 143 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 143 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of fear {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - a potion of brilliance {unknown} k - a potion of mutation {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 56% 2d9 4% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Confusing Touch Hex 4% N/A 34% 3 Fugue of the Fallen Necr 4% N/A 34% 3 Passwall Erth 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Anguish Hex/Necr 2% N/A 75% 4 Dispel Undead Necr 4% 3d7 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence! Terence is heavily wounded. You encounter a kobold. It is wielding a +0 dagger. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 88% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 short sword. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.≈.≈.... ########)....♣.. #.........♣....≈ #.######.....♣.. ##.≈.≈.... ##.......≈. ##.####..♣...♣... #..........≈....♣ .....###@)...♣... #..# #@##....≈. #. #.# .#.... #.# .#.### ... .# # ..< ... ...## You could see Terence. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:2) A hobgoblin (D:2) 2 ball pythons 2 bats (D:1) A frilled lizard (D:1) 5 goblins 2 kobolds 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | juun119 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 772 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/8 775 | D:2 | Learned a level 2 spell: Searing Ray 1035 | D:2 | Encountered Terence 1046 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_cross, minmay_crystal_room, hangedman_decor_opposing, grunt_decor_mini_mirrors, corexii_item_surrounded_by_moat D:2: layout_loops_ring, nicolae_kite_square_tiling_tiny, uniq_terence Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1045 | 1014 | 31 | 0 | 897 | 2 | 522.5 | Dungeon | 1045 | 1014 | 31 | 0 | 897 | 2 | 522.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 712 daAuts D:2: 333 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+