Dungeon Crawl Stone Soup version 0.35-a0-690-g744d22ced1 (webtiles) character file. Game seed: 5399414301005185423 21 juun119 the Chiller (level 2, -2/20 HPs) Began as a Barachi Ice Elementalist on July 10, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (804 turns). juun119 the Chiller (Barachi Ice Elementalist) Turns: 804, Time: 00:00:53 Health: -2/20 AC: 2 Str: 9 XL: 2 Next: 83% Magic: 0/5 EV: 11 Int: 15 God: Gold: 57 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) c - +0 short sword (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of might {unknown} j - a potion of berserk rage {unknown} k - a potion of brilliance {unknown} Skills: - Level 0.5 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting - Level 5.1 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 34% 1d6 7% 3 Ozocubu's Armour Ice 17% N/A 7% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 11% 2 Magic Dart Conj 8% 1d3 21% 1 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Searing Ray Conj 4% 2d4 30% 2 Call Canine Familiar Summ 2% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You freeze the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club! You are out of magic! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You are too injured to fight recklessly! Hop to where? Press: ? - help, Dir - move target Boing! The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll completely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Okay, then. You aren't carrying any items that you can evoke. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... ............................### # ###..................#......# # #############>............# # ##### ###......########## #...# #.......###.....#. #...########......##$#.∩..... #####..................###....#.. #.............##.#.############.. #....†.........ğ@.....# #....... #.............[.....÷.########### #................................ #.......................#####.... #.)[..........####....##.....##.. #.........)..... #...#.........#. #...........###.##..#...##'##...# #...........#≈#.##..#..##...##..# +...........###.##.#..##....)##.. You could see a gnoll. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | juun119 the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 208 | D:1 | Reached skill level 5 in Ice Magic 347 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 734 | D:1 | Found Zyschaxam's Jewellery Shoppe. 804 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, serial_shops, nicolae_shop's_first_dollar, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, minmay_strange_pillars, due_unseen_surprise, feat_on_display, feat_on_display, serial_park_square3 [serial_park_minivault_5x5_8] Skill XL: | 1 | ---------------+----+----- Ice Magic | 5 | 5.1 Fighting | | 0.5 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.9 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 8 Dagger || 7 Short sword || 11 Cast: Freeze || 26 Ability: Hop || 2 Armour: Robe || 29 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 907 | 907 | 0 | 13 | 702 | 1 | 907.0 | Dungeon | 907 | 907 | 0 | 13 | 702 | 1 | 907.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 907 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+