Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 13105797866913785652 329624 juun119 the Pyromancer (level 20, -5/115 HPs) Began as a Deep Elf Conjurer on Mar 23, 2026. Was the Champion of Vehumet. Killed from afar by an iron dragon (58 damage) ... with a spray of metal splinters ... on level 5 of the Vaults on Mar 24, 2026. The game lasted 00:50:49 (38829 turns). juun119 the Pyromancer (Deep Elf Conjurer) Turns: 38829, Time: 00:50:49 Health: -5/115 AC: 13 Str: 5 XL: 20 Next: 83% Magic: 31/62 EV: 23 Int: 33 God: Vehumet [******] Gold: 2014 SH: 0 Dex: 21 Spells: 14/62 levels left rFire + + + (20%) w - staff of fire rCold + . . (50%) (no offhand) rNeg . . . (100%) k - +0 robe {rC+ rF+} rPois . (100%) n - +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} rElec + (33%) F - +1 cloak "Foiqir" {Fly Str+2 Int-2 Dex+3} rCorr . (100%) B - +0 pair of gloves {Stlth+} SInv . I - +0 pair of boots Will +++++ u - amulet of magic regeneration Stlth ++++ A - ring "Lyal" {rElec Will++ EV+5 Int-2 Dex-4} HPRegen 0.39/turn E - ring "Azxaa" {rF+ AC+4 Dex+5} MPRegen 1.16/turn %: no passive effects @: flying, slow A: magic regeneration, agile 1, high MP 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 36 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 4376 gold pieces. You spent 2362 gold pieces at shops. Inventory: Hand Weapons l - a +0 whip of electrocution r - the +7 staff of the Meek {protect, meekguard} (You found it on level 1 of the Lair of Beasts) It cannot be enchanted further. H - the +3 lajatang "Fuxzuuru" {speed, rElec rC+} (You found it in the Necropolis) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. Missiles b - 10 throwing nets v - 6 curare-tipped darts Armour a - a +0 robe d - a +0 helmet e - a +0 pair of gloves g - an orb of mayhem j - a +3 leather armour of cold resistance k - a +0 robe of resistance (worn) n - the +3 hat of Pondering (worn) {Ponderous, Will+ MP+10 Int+5} (You took it off Gastronok on level 8 of the Dungeon) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. B - a +0 pair of gloves of stealth (worn) F - the +1 cloak "Foiqir" (worn) {Fly Str+2 Int-2 Dex+3} (You found it on level 13 of the Dungeon) Fly: It grants you flight. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. I - a +0 pair of boots (worn) J - the +2 robe of Exclusion {*Slow rF+ Dex+3} (You bought it in a shop on level 3 of the Snake Pit) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Magical Staves f - a staff of necromancy w - a staff of fire (weapon) N - a staff of earth Jewellery c - a ring of poison resistance h - a +6 ring of strength i - a ring of magical power m - a ring of magical power o - a +6 ring of strength p - a ring of protection from cold q - an amulet of the acrobat s - a +6 ring of dexterity t - a ring of see invisible u - an amulet of magic regeneration (worn) x - an amulet of guardian spirit y - a +4 ring of slaying z - the ring "Jomerosu" {Fly rPois MP+9 Slay-6 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) [ring of magical power] Fly: It grants you flight. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Stlth+: It makes you more stealthy. A - the ring "Lyal" (worn) {rElec Will++ EV+5 Int-2 Dex-4} (You acquired it on level 2 of the Orcish Mines) [ring of evasion] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. EV+5: It affects your evasion (+5). Int-2: It affects your intelligence (-2). Dex-4: It affects your dexterity (-4). C - a ring of protection from cold D - a +5 ring of evasion E - the ring "Azxaa" (worn) {rF+ AC+4 Dex+5} (You found it on level 12 of the Dungeon) [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). Dex+5: It affects your dexterity (+5). G - a ring of wizardry K - a ring of wizardry L - a ring of willpower M - a ring of positive energy O - a ring of resist corrosion Wands c - a wand of iceblast (29) a - a wand of flame (90) f - a wand of mindburst (33) e - a wand of paralysis (39) b - a wand of quicksilver (32) d - a wand of digging (5) p - a wand of polymorph (24) Scrolls a - 9 scrolls of enchant armour p - 6 scrolls of poison I - 6 scrolls of immolation r - 9 scrolls of revelation f - 6 scrolls of fear w - 7 scrolls of enchant weapon t - 13 scrolls of teleportation x - 9 scrolls of amnesia b - 6 scrolls of blinking W - 5 scrolls of brand weapon N - 6 scrolls of noise g - 8 scrolls of fog S - a scroll of silence i - 12 scrolls of identify V - 2 scrolls of vulnerability s - a scroll of butterflies T - a scroll of torment Potions g - 4 potions of magic B - 4 potions of berserk rage L - 6 potions of lignification i - 4 potions of invisibility c - 9 potions of curing w - 9 potions of heal wounds a - 2 potions of ambrosia j - 4 potions of moonshine m - 7 potions of might M - 5 potions of mutation C - 3 potions of cancellation h - 6 potions of haste r - 2 potions of resistance A - 3 potions of attraction b - 5 potions of brilliance e - 5 potions of enlightenment Miscellaneous g - a +0 tin of tremorstones (2/2) Skills: - Level 9.0 Fighting - Level 9.4 Dodging - Level 4.1 Stealth + Level 21.9 Spellcasting - Level 22.0 Conjurations - Level 4.1 Translocations - Level 22.1 Fire Magic + Level 16.1 Earth Magic - Level 4.0 Alchemy You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 44% 3d19 1% 4 d - Iskenderun's Mystic Conj/Tloc 89% 2d17 (+2d91% 4 e - Fireball Conj/Fire 67% 3d25 0% 5 f - Ignition Fire 67% 3d18 1% 8 g - Fire Storm Conj/Fire 67% 8d17 2% 9 h - Orb of Destruction Conj 55% 9d14 1% 7 i - Lehudib's Crystal Sp Conj/Erth 52% 10d12 1% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 44% (3-5)d16 7% 8 Shatter Erth 48% 3d37* 28% 9 Kiss of Death Conj/Necr 100% 2d13 0% 1 Shock Conj/Air 100% 1d9 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Passwall Erth 97% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Slow Hex 100% N/A 1% 1 Call Imp Summ 72% N/A 1% 2 Construct Spike Launche Frge 72% 2d6 1% 2 Ensorcelled Hibernation Hex/Ice 72% N/A 1% 2 Grave Claw Necr 72% 2d12 1% 2 Jinxbite Hex 72% 2d3 1% 2 Frozen Ramparts Ice 72% 1d11 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 76% N/A 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Leda's Liquefaction Alch/Erth 40% N/A 1% 4 Passage of Golubria Tloc 59% N/A 1% 4 Petrify Alch/Erth 40% N/A 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Borgnjor's Vile Clutch Necr/Erth 36% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Irradiate Conj/Alch 44% 3d26 1% 5 Confusing Touch Hex 36% N/A 2% 3 Gloom Hex/Necr 72% N/A 2% 3 Launch Clockwork Bee Frge 36% N/A 2% 3 Ozocubu's Armour Ice 36% N/A 2% 3 Summon Ice Beast Ice/Summ 36% N/A 2% 3 Tukima's Dance Hex 36% N/A 2% 3 Yara's Violent Unravell Hex/Alch 24% 3d11 2% 5 Dimensional Bullseye Hex/Tloc 24% N/A 3% 4 Eringya's Noxious Bog Alch 29% 4d6 7% 6 Magnavolt Erth/Air 36% 4d16 7% 7 Anguish Hex/Necr 18% N/A 9% 4 Cause Fear Hex 18% N/A 9% 4 Cigotuvi's Putrefaction Necr/Air 36% N/A 9% 4 Eringya's Surprising Cr Summ 36% N/A 9% 4 Alistair's Walking Alem Alch/Frge 49% N/A 10% 5 Hoarfrost Cannonade Ice/Frge 18% 3d6/3d13 24% 5 Summon Mana Viper Hex/Summ 36% N/A 24% 5 Dispersal Tloc 29% N/A 24% 6 Fortress Blast Frge 48% 6d7 32% 6 Sculpt Simulacrum Ice/Alch 24% N/A 50% 6 Death Channel Necr 18% N/A 78% 6 Manifold Assault Tloc 29% N/A 78% 7 Chain Lightning Conj/Air 41% 3d55 90% 9 Diamond Sawblades Frge 18% 4d6 100% 7 Enfeeble Hex 18% N/A 100% 7 Sphinx Sisters Hex/Summ 18% N/A 100% 7 Disjunction Tloc 29% N/A 100% 8 Summon Horrible Things Summ 18% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 = D:2 : D:9 * D:13 [ Orc:2 ?=[( Snake:3 ![=*[ Vaults:4 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are agile. (Dex +4, Str/Int -1) You have an increased reservoir of magic. (+10% MP) Message History You hear a shout! x4 The storm dragon is engulfed in blazing flames. The storm dragon breathes lightning at you. The bolt of lightning hits you! You resist. The frost giant gestures at you while chanting. You hear a sizzling sound! The stone giant is engulfed in blazing flames. You encounter a deep elf death mage. It is wielding a +0 scimitar. You hear a shout! x7 Casting: Fire Storm (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! A raging storm of fire appears! The great blast of fire engulfs the frost giant!!! You kill the frost giant! Vehumet accepts your kill. You feel your power returning. The storm dragon is engulfed in blazing flames. The stone giant is engulfed in blazing flames. The stone giant throws a large rock. The large rock hits you!! You encounter a crawling flesh cage. Casting: Fire Storm (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! A raging storm of fire appears! The great blast of fire engulfs the crawling flesh cage!!! The crawling flesh cage partially resists. The crawling flesh cage is almost dead. The great blast of fire engulfs the stone giant!!!! You kill the stone giant! Vehumet accepts your kill. You feel your power returning. You hear a shout! You hear two shouts! You hear a shout! The storm dragon is engulfed in blazing flames. The iron dragon breathes metal splinters at you. The spray of metal splinters hits you!!! Ouch! That really hurt! You die... ..°=#....#.... v○☼#○...#.... x○☼○.)..... ####v☼☼)))..### ..○○v○☼...D.... ..vvvv○<<).)... ...)v.v..<.)).. ....☼v.@