Dungeon Crawl Stone Soup version 0.34-a0-1146-g8bcb7b9790 (webtiles) character file. Game seed: 10561710562660107187 0 juun119 the Vexing (level 1, -3/15 HPs) Began as a Formicid Hexslinger on Nov 11, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (16 turns). juun119 the Vexing (Formicid Hexslinger) Turns: 16, Time: 00:00:07 Health: -3/15 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: - Level 1.1 Fighting + Level 2.0 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet closely misses the gnoll. A gnoll is nearby! You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. A gnoll is nearby! You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 spear! The gnoll barely misses you. You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. You die... ##.. ####...###. ##..P.....P. ##..P♣P.∩.PPP #..PP♣P...PßP ##....PP..)PP #.....P....PP #.P..<......P #@P♣PPP...P.. #.PPß.PP∩.... #j.P♣ßPPP.... #..PPPPP..∩.. #....♣P...... #...PP....... #.#.......... #........ ###...... You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | juun119 the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 16 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms Action || total ---------------------------++------- Fire: Sling || 10 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 5 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 5 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 18 daAuts