Dungeon Crawl Stone Soup version 0.35-a0-380-gef065ebc68 (webtiles) character file. Game seed: 16939489559669494270 28 justnoob the Magician (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on May 23, 2026. Slain by a river rat (8 damage) ... on level 3 of the Dungeon. The game lasted 00:00:35 (200 turns). justnoob the Magician (Deep Elf Conjurer) Turns: 200, Time: 00:00:36 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 0% Magic: 0/11 EV: 11 Int: 22 God: Gold: 9 SH: 0 Dex: 15 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (worn) Potions g - a potion of magic d - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting - Level 4.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (heavily wounded, 77% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. You hear the slow rusting of a drain. The river rat closely misses you. You hit the river rat but do no damage. The river rat is severely wounded. The river rat bites you. You hit the river rat but do no damage. The river rat is severely wounded. The river rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (severely wounded, 100% to hit) The magic dart hits the river rat. The river rat is severely wounded. The river rat bites you! You barely miss the river rat. The river rat is severely wounded. The rat bites you. The river rat barely misses you. You hit the river rat but do no damage. The river rat is severely wounded. The rat barely misses you. The river rat bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (severely wounded, 100% to hit) The magic dart hits the river rat. The river rat is almost dead. The rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you! You die... ^###^..^##§..........# .≈§§≈≈^.^........# ..(._.(....##..#### ..^.§..^^^^###..### §≈^.≈.^≈#.≈.......# ^..^^#........# ≈.≈##.........# .≈..........# .#.......@### #.......rr...... ................. .#............... #............... ..#...........< #.########.#### .. You could see a river rat and a rat. Vanquished Creatures An adder (D:2) A river rat (D:3) A ribbon worm (D:2) 2 endoplasms (D:2) 3 ball pythons 2 bats A goblin (D:3) A rat (D:3) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | justnoob the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 49 | D:2 | Encountered Terence 91 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/9 94 | D:2 | Learned a level 2 spell: Searing Ray 167 | D:3 | Found a stormy altar of Qazlal. 192 | D:3 | Reached XP level 3. HP: 19/19 MP: 3/11 200 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_rooms, dreamdust_mushroom_princess, minmay_shallow_snake_nest D:2: layout_loops_ring, hellmonk_ecumenical_altar_dog_temple, basic_altar, uniq_terence, uniq_natasha D:3: layout_basic, nicolae_dithmenos_not_quite_primordial_nightfall, grunt_qazlal_sundering, led_xom_imps, nicolae_uskayaw_suspiria, portal_sewer_entry_b, uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 15 Searing Ray || 4 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 200 | 200 | 0 | 35 | 83 | 3 | 66.7 | Dungeon | 200 | 200 | 0 | 35 | 83 | 3 | 66.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 113 daAuts D:3: 55 daAuts D:1: 31 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+