justnoob Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (5, 5, D:1) a ball python corpse (skeletalised by now) (9, 6, D:1) a quokka corpse (skeletalised by now) (9, 13, D:1) a +0 dagger 5 stones (10, 3, D:1) a +0 dagger a +0 dagger a kobold skeleton (14, 2, D:1) a +0 club a goblin skeleton (16, 7, D:1) a +0 whip (17, 1, D:1) a +0 ring mail (19, 29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (24, 15, D:1) a +0 dagger 3 stones (26, -11, D:1) a +0 short sword 3 stones (26, -5, D:1) a +0 short sword (27, -1, D:1) a +0 dagger (28, 24, D:1) a +0 ring mail (28, 33, D:1) a +0 ring mail (29, 18, D:1) a +0 dagger (30, -9, D:1) a bat skeleton (30, 13, D:1) a jackal corpse (skeletalised by now) (30, 15, D:1) a +0 short sword a jackal corpse (skeletalised by now) (33, -21, D:1) a +0 dagger (34, -16, D:1) a hobgoblin corpse (skeletalised by now) (34, 32, D:1) a rat corpse (skeletalised by now) (35, 32, D:1) a +0 whip (38, -9, D:1) a +0 ring mail (40, -9, D:1) a frilled lizard skeleton (41, -8, D:1) a +0 short sword a kobold skeleton (47, -3, D:1) a +0 dagger 2 stones a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) the inkwell talisman of Experimentation {+Inv Slay+3} [inkwell talisman] +Inv: It lets you turn invisible. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (0, 28, D:2) a bat corpse (skeletalised by now) (7, 14, D:2) an inkwell talisman (9, 20, D:2) a +0 ring mail (11, 29, D:2) a +0 mace (19, -1, D:2) an adder skeleton (19, 35, D:2) a quokka corpse (skeletalised by now) (45, 4, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour (1, -6, D:3) a +0 dagger an orc corpse (skeletalised by now) (1, 0, D:3) a +0 hand axe a +0 dagger a +0 robe a +0 whip (2, -6, D:3) a +0 falchion an orc corpse (skeletalised by now) (9, 3, D:3) an adder corpse (skeletalised by now) (23, -15, D:3) a frilled lizard corpse (skeletalised by now) (25, 31, D:3) a +0 leather armour (28, -6, D:3) a +0 short sword (28, 19, D:3) a bat corpse (skeletalised by now) (34, -9, D:3) an adder skeleton (39, 4, D:3) an adder skeleton (46, 4, D:3) a +0 quarterstaff (55, -2, D:3) an adder corpse (skeletalised by now) (55, 10, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 18, D:4) a ball python skeleton (6, 15, D:4) a +0 club a goblin skeleton (13, 18, D:4) a +0 club a goblin corpse (skeletalised by now) (19, 2, D:4) a parchment of Blink (20, 10, D:4) a quokka skeleton (22, 12, D:4) an iguana skeleton (30, 20, D:4) a parchment of Poisonous Vapours (34, 15, D:4) a +0 leather armour (38, 31, D:4) a +0 chain mail Level 5 of the Dungeon (0, 44, D:5) an iguana skeleton (3, 47, D:5) a +0 leather armour (5, 18, D:5) a +0 hand axe (12, 35, D:5) a +0 dagger a +0 chain mail an orc skeleton (14, 39, D:5) a potion of moonshine (23, 38, D:5) an iguana corpse (skeletalised by now) (29, 2, D:5) a +0 leather armour (29, 37, D:5) 2 flux baubles (36, 36, D:5) a +0 giant club an ogre corpse (skeletalised by now) (39, 30, D:5) a +0 giant club (44, 53, D:5) a staff of earth (45, 19, D:5) a +0 giant club an ogre corpse (skeletalised by now) (50, 42, D:5) a +0 dagger Level 6 of the Dungeon (3, -3, D:6) 2 flux baubles (15, -12, D:6) the inkwell talisman "Tigadi" {MP+6 SInv} [inkwell talisman] MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (unseen) the Ecumenical Temple