justnoob Level 1 of the Dungeon Level 2 of the Dungeon (4, -5, D:2) a +0 club (12, -4, D:2) a +0 dagger (14, -17, D:2) a bat corpse (15, -19, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, 6, D:3) a scroll of fog (5, 4, D:3) 13 gold pieces (5, 5, D:3) a +0 scale mail (6, 6, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (8, 6, D:3) a potion of moonshine (14, 9, D:3) a potion of heal wounds (16, 4, D:3) a +0 dagger