Dungeon Crawl Stone Soup version 0.34-a0-406-gbd44c153c2 (webtiles) character file. Game seed: 70405947979506084 66 justnoob the Magician (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on July 19, 2025. Mangled by a gnoll ... wielding a +0 spear of flaming (8 damage) ... on level 4 of the Dungeon. The game lasted 00:00:43 (536 turns). justnoob the Magician (Deep Elf Conjurer) Turns: 536, Time: 00:00:44 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 96% Magic: 3/12 EV: 11 Int: 22 God: Gold: 25 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 25 gold pieces. Inventory: Missiles b - 3 javelins Armour a - a +0 robe (worn) Wands f - a wand of mindburst (19) Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Alistair's Intoxication Alch 4% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll completely misses you. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear of flaming! * * * LOW HITPOINT WARNING * * * The gnoll burns you. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear of flaming! You die... ... .. ... .. ..j. .. .....#. .....#. .# ....... ..# ......)#########..+ ......)j.@........# .....#####.#......# ......##....#......# #..........#.......# #..........#.......# #..........'.......# #..........#.......# #.....##...#....†..# #.....##...#.......#......# You could see a gnoll. Vanquished Creatures An iguana (D:4) 3 gnolls (D:4) An adder (D:4) An endoplasm (D:3) 2 hobgoblins 3 ball pythons 2 bats A giant cockroach (D:4) A goblin (D:3) 2 kobolds (D:3) 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | justnoob the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 324 | D:3 | Reached skill level 4 in Spellcasting 324 | D:3 | Reached XP level 2. HP: 15/15 MP: 3/9 328 | D:3 | Learned a level 2 spell: Searing Ray 462 | D:4 | Reached skill level 5 in Spellcasting 462 | D:4 | Reached XP level 3. HP: 19/19 MP: 1/11 536 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_corners, ebering_ecumenical_altar_rust, chequers_serial_rivers_room_b D:2: layout_loops_corners D:3: layout_loops_ring, st_stairs_8 D:4: layout_gridville, minivault_27 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 5 Evoke: Wand || 1 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 536 | 523 | 13 | 79 | 335 | 4 | 134.0 | Dungeon | 536 | 523 | 13 | 79 | 335 | 4 | 134.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 163 daAuts D:1: 156 daAuts D:3: 137 daAuts D:2: 79 daAuts