Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 11551677517241294642 116 justnoob the Magician (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on June 24, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:00:58 (384 turns). justnoob the Magician (Deep Elf Conjurer) Turns: 384, Time: 00:00:58 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 70% Magic: 1/14 EV: 11 Int: 23 God: Gold: 11 SH: 0 Dex: 15 Spells: 13/16 levels left rFire . . . a - +1 dagger (elec) rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-1 -> -9) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger of electrocution (weapon) Armour e - a +0 robe (worn) f - a +0 helmet (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.8 Spellcasting - Level 4.3 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You have reached level 4! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (moderately damaged, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) The phantom hits you but does no damage. The searing ray hits the phantom. The phantom is heavily damaged. The phantom barely misses you. The searing ray hits the phantom. The phantom is severely damaged. The phantom hits you. The searing ray hits the phantom. The phantom is severely damaged. You finish channelling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. A giant cockroach comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 71% to hit) You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The phantom barely misses you. The searing ray misses the phantom. The searing ray hits the scorpion. The scorpion is moderately wounded. You die... ##.. #... .... #..## #...## #... .#...# #B.. .....# #+# ##..# .....# ##§###...# .....####....s.W@# .....##................. ..s.W##................. ...#..#..........?<..... .. #....†...r........... ........................ #....................... ####.....##............. ##....# ....### You could see a phantom, a scorpion, a quokka and a giant cockroach (asleep). Vanquished Creatures A scorpion (D:4) An orc wizard (D:3) Robin (D:3) An adder (D:2) 3 orcs (D:3) 4 hobgoblins (D:3) A bat (D:1) 6 goblins (D:3) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | justnoob the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 120 | D:2 | Reached skill level 4 in Spellcasting 120 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/9 123 | D:2 | Learned a level 2 spell: Searing Ray 155 | D:3 | Noticed Robin 178 | D:3 | Killed Robin 221 | D:3 | Reached XP level 3. HP: 11/19 MP: 7/11 222 | D:3 | Reached skill level 5 in Spellcasting 369 | D:4 | Noticed a scorpion 369 | D:4 | Noticed a phantom 376 | D:4 | Noticed a scorpion 378 | D:4 | Killed a scorpion 379 | D:4 | Reached skill level 6 in Spellcasting 379 | D:4 | Reached XP level 4. HP: 13/24 MP: 7/14 383 | D:4 | HP: 1/24 [poisoned by a scorpion] 384 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_ring, minivault_27 D:2: layout_basic, shapermc_ecumenical_altar_venn D:3: layout_loops_ring, tgw_sif, mainiacjoe_overflow_alcove_2, yredelemnul_forgotten_temple_becter, uniq_robin, uniq_terence D:4: layout_cave_pools, grunt_qazlal_sundering, gammafunk_temple_overflow_elements, uniq_edmund, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | || 16 Searing Ray | 9 | 2 || 11 Armour: Robe | 12 | 4 || 16 Dodge: Dodged | 13 | 2 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 372 | 12 | 129 | 123 | 4 | 96.0 | Dungeon | 384 | 372 | 12 | 129 | 123 | 4 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 238 daAuts D:3: 78 daAuts D:1: 53 daAuts D:4: 14 daAuts