Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 8424997808090424235 94 justnoob the Magician (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on June 18, 2025. Slain by a sleepcap (6 damage) ... on level 4 of the Dungeon. The game lasted 00:00:47 (372 turns). justnoob the Magician (Deep Elf Conjurer) Turns: 372, Time: 00:00:48 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 38% Magic: 6/14 EV: 11 Int: 23 God: Gold: 15 SH: 0 Dex: 15 Spells: 12/15 levels left rFire . . . a - +2 dagger (holy) rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +2 dagger of holy wrath (weapon) Armour c - a +0 helmet (worn) e - a +0 robe (worn) Wands d - a wand of quicksilver (5) Potions b - a potion of magic f - a potion of berserk rage {unknown} g - a potion of ambrosia {unknown} h - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting - Level 4.3 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap but does no damage. The sleepcap is lightly damaged. The searing ray hits the sleepcap! The sleepcap is moderately damaged. The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap completely misses you. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (almost destroyed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you. You die... #. ... #.# ##.# ..# #.# #.##### #..f@.# #.###<# #######.# #.# ........# #.# ....###.# #.# ## #.# #.# .f# #.# #..# #.# #<.# #.# You could see a sleepcap. Vanquished Creatures A phantom (D:4) A dart slug (D:2) 2 ribbon worms 5 orcs (D:3) A quokka (D:2) 2 ball pythons A goblin (D:1) A kobold (D:4) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | justnoob the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 129 | D:2 | Reached skill level 4 in Spellcasting 129 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/9 132 | D:2 | Learned a level 2 spell: Searing Ray 300 | D:4 | Noticed a phantom 306 | D:4 | Killed a phantom 307 | D:4 | Reached skill level 6 in Spellcasting 307 | D:4 | Reached XP level 3. HP: 8/19 MP: 2/12 307 | D:4 | Reached XP level 4. HP: 10/24 MP: 2/14 372 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, minivault_4, minmay_pentomino_v4 D:2: layout_loops_ring, nicolae_concentric_dashed_squares_wild D:3: layout_loops_cross D:4: layout_loops_ring, mainiacjoe_overflow_concentric_impassable, serial_glass, glass_columns_a, glass_columns_a, chequers_mini_garden, minmay_liquid_box, serial_park_tiny_1, nicolae_half_adder, uniq_pikel, uniq_menkaure Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | 2 || 18 Searing Ray | 5 | 3 || 8 Armour: Robe | 5 | 4 || 9 Dodge: Dodged | 7 | 2 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 370 | 294 | 76 | 94 | 99 | 4 | 92.5 | Dungeon | 370 | 294 | 76 | 94 | 99 | 4 | 92.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 175 daAuts D:3: 138 daAuts D:4: 34 daAuts D:1: 22 daAuts