justin1106 Level 1 of the Dungeon (0, 13, D:1) a bat corpse (skeletalised by now) (10, -7, D:1) a bat corpse (skeletalised by now) (25, -9, D:1) a merfolk skeleton (25, 5, D:1) a merfolk skeleton (27, 23, D:1) a +0 helmet (29, 17, D:1) a kobold skeleton (31, -2, D:1) a stone (37, -6, D:1) a jackal skeleton (39, 18, D:1) a bat skeleton (42, 8, D:1) a rat skeleton (43, 9, D:1) a +0 dagger a goblin skeleton (45, 16, D:1) a +0 short sword (51, -10, D:1) a +0 dagger (54, -8, D:1) a +0 dagger (55, -20, D:1) a +0 club 4 stones Level 2 of the Dungeon (2, -24, D:2) the +1 flail of Capital Punishment {holy, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (4, 12, D:2) a +0 club a kobold corpse (skeletalised by now) (12, -1, D:2) a quokka corpse (14, -7, D:2) an adder corpse (22, -13, D:2) a +0 flail an orc corpse (23, -13, D:2) a +0 falchion (48, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (49, -27, D:2) a +0 dagger a kobold corpse (skeletalised by now) (52, -13, D:2) a +0 dagger (61, 2, D:2) a +0 chain mail