Dungeon Crawl Stone Soup: Circus Animals version 1.7-131-g07752b3d90 (webtiles) character file. 0 junsermir the Conjurer (level 3, 59/59 HPs) *EASY* Began as a Human Conjurer on Nov 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:35 (76 turns). junsermir the Conjurer (Human Conjurer) Turns: 76, Time: 00:02:36 Health: 59/59 AC: 2 Str: 8 XL: 3 Next: 52% Magic: 100/100 EV: 14 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 7 levels left rFire . . . rPois . (no weapon) rCold . . . rElec . a - +0 robe rNeg . . . rCorr . (no shield) MagicSh . . . SeeInvis . (no helmet) StaminaSh . . . Faith . (no cloak) RegenHP ++........ SustAt . (no gloves) RegenSP +++....... Dismiss . (no boots) RegenMP +++....... Reflect . (no amulet) MR ..... Harm . (no ring) Stlth ++........ (no ring) @: power, slow, not resistant to hostile enchantments, unstealthy A: unfocussed dna 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} h - 2 scrolls of fear {unknown} Potions b - 4 potions of heal wounds c - 4 potions of stamina d - 4 potions of magic e - a potion of resistance {unknown} g - a potion of ambrosia {unknown} Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration/Light 2 c - Dazzling Spray Conjuration/Hexes/Light 3 d - Fulminant Prism Conjuration/Hexes/Time 4 e - Iskenderun's Mystic Blast Conjuration/Ice 4 f - Iskenderun's Battlesphere Conjuration/Charms/Light 5 Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 3.1 Spellcasting + Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #......... 6% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/7) Altars: Innate Abilities, Weirdness & Mutations New mutations are much less likely to enhance existing mutations. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Exploring the dungeon... A bat and a kobold come into view. You see here a viscous black potion. The bat hits you but does no damage. Sorry, you're not good enough to have a special ability. Okay, then. The magic dart hits the bat. (mon hp-1) The bat closely misses you. The magic dart hits the kobold. (mon hp-5) You kill the kobold! The bat completely misses you. The magic dart hits the bat. (mon hp-12) You kill the bat! No target in view! No target in view! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#.......# .......†....#### ...............## ...............$. ............###.# ......#....>###.# ......###..!..... ###..# #!#..$... #.. #@.#..... #.. #........ #........ ).....#.. .#..##... .. ... ... .. .... #. ... ....# There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | junsermir the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 37/37 MP: 100/100 42 | D:1 | Reached XP level 2. HP: 40/48 MP: 100/100 66 | D:1 | Reached XP level 3. HP: 59/59 MP: 84/100 76 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 5 Armor: Robe || 1 Dodge: Dodged || 4