junker Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, 10, D:1) a bat corpse (skeletalised by now) (14, 14, D:1) a ball python corpse (skeletalised by now) (14, 15, D:1) a jackal corpse (skeletalised by now) (14, 16, D:1) a +0 dagger (15, 31, D:1) a +0 mace (16, 37, D:1) a +0 short sword 2 stones (25, 21, D:1) a bat skeleton (26, 6, D:1) a ball python corpse (skeletalised by now) (27, 39, D:1) a +0 club (28, 25, D:1) a jackal skeleton (29, 25, D:1) a jackal skeleton (38, 23, D:1) a +0 ring mail (43, 37, D:1) a +0 whip a gnoll skeleton (55, 0, D:1) a +0 dagger (59, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 13, D:2) a ball python corpse (skeletalised by now) (5, 11, D:2) an adder corpse (skeletalised by now) (8, 4, D:2) a rat corpse (skeletalised by now) (9, 7, D:2) 5 large rocks (19, 12, D:2) a +0 hand axe (21, 1, D:2) a +2 sling of freezing (23, -10, D:2) a +0 dagger (25, -3, D:2) a +0 falchion Level 3 of the Dungeon [Shop] Ocween's Antique Weapon Shop a +0 mace (84 gold) a +0 long sword (98 gold) a +0 arbalest of draining (434 gold) the +10 war axe "Uphag" {freeze, ^Contam rF++} (2105 gold) ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 trident (98 gold) a +0 whip (70 gold) a +4 dagger of draining (716 gold) a +0 sling (42 gold) a +0 orcbow (112 gold) (0, 0, D:3) a +0 hand axe a +0 ring mail (4, -20, D:3) a +0 short sword (12, 1, D:3) a +0 robe (15, -20, D:3) a +0 club (15, -5, D:3) an electric eel corpse (skeletalised by now) an electric eel skeleton (17, 8, D:3) a +0 mace 3 boomerangs a +0 short sword an orc skeleton a quokka skeleton an orc skeleton (18, -22, D:3) a +0 short sword (19, 8, D:3) a +0 dagger a +0 scale mail an orc skeleton (23, -25, D:3) an adder skeleton (23, 2, D:3) a +0 short sword a kobold corpse (skeletalised by now) (26, -25, D:3) a bat skeleton (35, -21, D:3) a jackal skeleton (35, -20, D:3) a quokka skeleton a jackal skeleton (39, -17, D:3) a +0 dagger Level 4 of the Dungeon (11, 1, D:4) the felid corpse of Natasha (skeletalised by now) (12, -7, D:4) a hound corpse (skeletalised by now) (14, 5, D:4) a +0 hand axe an orc skeleton (17, -16, D:4) a quokka skeleton (39, -12, D:4) an adder skeleton (44, 1, D:4) a +0 club an orc corpse (skeletalised by now) (45, 0, D:4) a +0 dagger a +0 leather armour a +0 flail of protection (47, -21, D:4) a parchment of Inner Flame (48, -29, D:4) a +0 whip a +0 whip a +0 robe a gnoll corpse (skeletalised by now) (52, -1, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the medusa talisman "Zeneuwn" {rElec Will- SInv} (3650 gold) [medusa talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. SInv: It lets you see invisible. the riddle talisman of Mysticism {Harm rElec rPois} (10560 gold) [riddle talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rPois: It protects you from poison. the ring "Naatar" {rPois rC+} (3400 gold) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. the ring "Leydaobo" {*Corrode rElec rPois rC+ SInv} (3460 gold) [ring of see invisible] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. the ring "Foru" {MP+7 Int+6} (5770 gold) [ring of intelligence] MP+7: It affects your magic capacity (+7). Int+6: It affects your intelligence (+6). the wellspring talisman of Biapp {rCorr Dex+3} (4490 gold) [wellspring talisman] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +5 dagger "Vomoif" {devious, Dex+2 Stlth+} (4100 gold) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the necromancy staff of Lofus {rN+ Str+5 Dex-3 Necro Ice Earth} (4740 gold) [staff of necromancy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the granite talisman of Tocoph {+Inv MP+8 Str+7} (17000 gold) [granite talisman] +Inv: It lets you turn invisible. MP+8: It affects your magic capacity (+8). Str+7: It affects your strength (+7). the +9 dagger of Karma {venom, rC+ Str-2 Dex+5} (6770 gold) rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +1 dagger "Newtslayer" {freeze, Int+3 Dex+4} (3030 gold) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 robe of the Evening Star {+Blink Will+ Int+6 Dex+3} (4440 gold) +Blink: It lets you blink. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Fuhetid" {rElec rPois rF+} (4100 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. the +3 dagger "Sot Bow" {vamp, *Slow rElec Int+2} (3360 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +4 short sword "Usiuhoyr" {drain, rElec Will- rCorr Int+2} (4500 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 leather armour of Noon {SInv} (1320 gold) SInv: It lets you see invisible. It cannot be enchanted further. the +1 leather armour "Huuqos" {rPois Str+5 SInv} (3290 gold) rPois: It protects you from poison. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. the +0 sling of Ravage {freeze, rPois Str+3 Dex-3} (1390 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the air staff of Resourcefulness {Fly rElec Dex-4 Tloc Air} (3130 gold) [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the +8 sling "Newtslayer" {heavy, Int+5} (6020 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. (8, 45, D:5) a +1 heavy spear a gnoll corpse (skeletalised by now) (9, 44, D:5) a +0 whip a +0 robe (9, 45, D:5) a +0 club (10, 45, D:5) a +0 club a gnoll skeleton (19, 9, D:5) a +0 flail (19, 11, D:5) a +0 club (19, 12, D:5) a +0 dagger an orc corpse (skeletalised by now) (20, 9, D:5) a +0 hand axe an orc corpse (skeletalised by now) (20, 12, D:5) a +0 club (22, 8, D:5) a hound corpse (skeletalised by now) (22, 33, D:5) a +0 short sword (28, 30, D:5) a parchment of Summon Ice Beast (34, 31, D:5) a +0 long sword (36, 28, D:5) a +0 flail (37, 47, D:5) a +0 spear a gnoll skeleton (38, 48, D:5) a +0 flail (40, 24, D:5) a +0 sling (40, 49, D:5) a +0 club a +0 whip a gnoll skeleton (46, 22, D:5) the +0 leather armour of Oshueleoma {rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (51, 40, D:5) a +0 dagger (52, 27, D:5) a hound corpse (skeletalised by now) (52, 39, D:5) a +0 short sword a kobold corpse (skeletalised by now) (52, 40, D:5) a +0 club a kobold corpse (skeletalised by now) (54, 27, D:5) a +0 plate armour Level 6 of the Dungeon (15, 29, D:6) a +0 dagger the Ecumenical Temple