junhp1234 Level 1 of the Dungeon [Shop] Ajuonag's Jewellery Boutique a +6 ring of dexterity (360 gold) a ring of protection from fire (250 gold) a ring of fire (250 gold) a ring of flight (175 gold) a +4 ring of slaying (360 gold) a ring of poison resistance (200 gold) [Shop] Lucvyzua's Armour Boutique a +0 robe (9 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (488 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). a +1 robe of positive energy (135 gold) a +0 chain mail (63 gold) a +0 chain mail (63 gold) a +0 pair of boots (63 gold) the +4 skin of Zhor {*Englaciate rC+++ SInv} (931 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. the +3 chain mail of Mirth {Dex+5} (518 gold) Dex+5: It affects your dexterity (+5). a +2 helmet (231 gold) [Shop] Kusiyxta's Book Shop a book of the Senses (308 gold) a book of Minor Magic (176 gold) the Incunable of Execration (396 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Jinxbite Hexes 2 c - Tukima's Dance Hexes 3 d - Inner Flame Hexes/Fire 3 e - Confusing Touch Hexes 3 a book of Burglary (242 gold) a book of Movement (352 gold) a book of Air (242 gold) a There-And-Back Book (396 gold) a book of Storms (286 gold) [Shop] Naerr's Magic Scroll Emporium (Shop contents are unknown) (1, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, 23, D:1) a +0 whip a kobold skeleton (4, -5, D:1) a rat corpse (skeletalised by now) (4, 19, D:1) a jackal skeleton a frilled lizard skeleton a jackal skeleton (6, 32, D:1) a bat corpse (skeletalised by now) (8, 20, D:1) a jackal skeleton a rat skeleton (19, 20, D:1) a +0 chain mail (24, 5, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (26, -11, D:1) a scroll of identify (26, -5, D:1) a scroll of enchant weapon (30, 3, D:1) a +0 short sword (30, 27, D:1) a kobold skeleton (35, 10, D:1) a +0 sling (40, 21, D:1) a +0 whip (48, 31, D:1) a +0 mace (49, 27, D:1) a jackal skeleton (52, 38, D:1) a bat corpse (skeletalised by now) (56, 12, D:1) a bat skeleton (56, 28, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (2, 36, D:2) a +0 club (3, 30, D:2) a +0 club (11, 8, D:2) a frilled lizard skeleton (16, 6, D:2) a +0 sling (19, -9, D:2) a +0 club (26, 12, D:2) a quokka skeleton (27, 12, D:2) a +0 helmet (38, 24, D:2) a +0 club (55, 1, D:2) a jackal corpse (skeletalised by now) (58, 1, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip 5 stones a +0 mace a +0 scale mail an orc corpse (1, -4, D:3) a +0 leather armour (1, -2, D:3) a +0 short sword a +4 scythe of protection a +0 robe a +6 ring of dexterity an orc corpse the human corpse of Sigmund a bat corpse (1, 0, D:3) a throwing net (5, -14, D:3) 6 stones