Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 2789877062719217747 111 junhp1234 the Magician (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Sept 9, 2024. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll sergeant (11 damage) ... on level 3 of the Dungeon. The game lasted 00:04:35 (1799 turns). junhp1234 the Magician (Deep Elf Conjurer) Turns: 1799, Time: 00:04:36 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 62% Magic: 5/13 EV: 11 Int: 25 God: Gold: 165 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . e - +0 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons e - a +0 dagger of speed (weapon) Missiles d - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} g - a potion of attraction {unknown} h - 3 potions of curing {unknown} Skills: - Level 2.4 Dodging + Level 3.7 Stealth + Level 5.6 Spellcasting - Level 4.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. You hear an angry hiss. The gnoll hits you from afar with a +0 spear! The gnoll misses you. A gnoll comes into view. It is wielding a +0 halberd. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. An adder comes into view. The gnoll hits you from afar with a +0 halberd! You die... #.#.###.#.##.###............### ..†..........'.............># #.....##.###.....########.# . #.#.####.# #.....# #.# ....#<.......######### #.# ........#......# #.# .##.....#.####.# #.# ......#...# #.# #.# #######.... #@# #.# ...#.. #.# #.# ........ #.g #.# ..........##S #.# #... .... .. #.# .. #. #.# ## .# #.# # #.# #.# You could see a gnoll and an adder (wandering). Vanquished Creatures A bombardier beetle (D:3) 2 gnolls (D:3) A dart slug (D:3) 5 ball pythons 5 endoplasms 2 giant cockroaches (D:2) 4 goblins 6 hobgoblins 7 jackals 2 quokkas (D:2) 5 bats 4 frilled lizards 5 kobolds 3 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | junhp1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 233 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 236 | D:1 | Learned a level 2 spell: Searing Ray 265 | D:1 | Found a faded altar of an unknown god. 433 | D:1 | Reached skill level 4 in Spellcasting 918 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1099 | D:2 | Found a hide-covered altar of Uskayaw. 1268 | D:2 | Reached skill level 5 in Spellcasting 1760 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/13 1789 | D:3 | Noticed a gnoll sergeant 1799 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, hellmonk_ecumenical_altar_arch_garden, kennysheep_doodads, grunt_decor_one_mirror D:2: layout_loops_ring, basic_altar D:3: layout_basic, worldfamousw_hep_ancestral_shrine, lexackson_kobold_supper Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.6 Stealth | 3 | 3.7 Dodging | | 2.4 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 77 | || 77 Searing Ray | 7 | 3 || 10 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 4 | 3 || 7