Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 6405475743195984387 62 junhaa1019 the Conjurer (level 3, -1/28 HPs) Began as a Draconian Conjurer on May 21, 2025. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:06:45 (1630 turns). junhaa1019 the Conjurer (Draconian Conjurer) Turns: 1630, Time: 00:06:45 Health: -1/28 AC: 5 Str: 9 XL: 3 Next: 85% Magic: 3/8 EV: 26 Int: 20 God: Gold: 135 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . i - staff of alchemy rCold . . . (no offhand) rNeg . . . (no helmet) rPois + (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . l - amulet of the acrobat Will +.... j - ring of willpower Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: acrobatic A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons d - a +0 dagger Magical Staves i - a staff of alchemy (weapon) Jewellery j - a ring of willpower (worn) l - an amulet of the acrobat (worn) Scrolls b - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - a scroll of noise {unknown} Potions c - a potion of enlightenment {unknown} f - 3 potions of mutation {unknown} g - a potion of lignification {unknown} k - a potion of haste {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Short Blades - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 38% 3 Flame Wave Conj/Fire 11% 2d6 52% 4 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Sticky Flame Fire/Alch 5% 2d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Your magical contamination has completely faded away. There is a stone staircase leading up here. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You stop channelling your searing ray. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence misses you. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." .................##.##...... #................#..##...... #................#.......... .......<.....<...#.......... #..............#.#.......... #........................... ##....#..###................ ##...#..###@.##............ #..J#..#.@.###.........#.. ##..##....####..#.......#.. #....#....# ##..##.######.. #######.##......###...##†# #.. #.......###.[.....[.#.##.#### #.. #.......#...................# #.. .......#........#...........###.. )...^...........##............... .......#.†#.....##..........#.... You could see Terence. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:2) 4 endoplasms A giant cockroach (D:1) 6 hobgoblins 2 jackals (D:1) 2 quokkas 4 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 goblins A kobold (D:2) 6 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | junhaa1019 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 112 | D:1 | Reached skill level 1 in Fighting 156 | D:1 | Reached XP level 2. HP: 17/23 MP: 0/5 262 | D:1 | Found a faded altar of an unknown god. 1049 | D:2 | Noticed Terence 1084 | D:2 | Learned a level 2 spell: Searing Ray 1095 | D:2 | Reached skill level 1 in Short Blades 1221 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/7 1626 | D:2 | HP: 1/28 [Terence/+0 flail (8)] 1630 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, basic_ecumenical_altar D:2: serial_bayou_shore_a, layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Short Blades | 1 | 1.0 Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 51 Tailslap || 5 Dagger || 18 Staff || 2 Cast: Magic Dart || 70 Searing Ray || 4 Use: Potion || 1 Armour: Skin || 59 Dodge: Dodged || 45