Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11382723025126863632 35 junhaa1019 the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on Mar 22, 2025. Slain by Terence ... wielding a +0 mace (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:47 (1023 turns). junhaa1019 the Conjurer (Deep Elf Conjurer) Turns: 1023, Time: 00:03:48 Health: -2/20 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 0/10 EV: 11 Int: 24 God: Gold: 90 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . k - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons k - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery d - an amulet of the acrobat (around neck) Scrolls e - a scroll of fog {unknown} f - a scroll of enchant weapon {unknown} j - 3 scrolls of identify {unknown} Potions b - a potion of magic g - a potion of haste {unknown} h - a potion of mutation {unknown} Skills: + Level 0.9 Fighting - Level 1.0 Short Blades + Level 2.9 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 56% 1d6 4% 1 Apportation Tloc 8% N/A 11% 1 Sandblast Erth 8% 2d5 11% 1 Soul Splinter Necr 16% N/A 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Stone Arrow Conj/Erth 28% 3d8 13% 3 Grave Claw Necr 8% 2d7 16% 2 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Animate Dead Necr 4% N/A 71% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 96% 5 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace! The searing ray hits Terence! Terence is almost dead. Terence closely misses you. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #............# ######.......# #.......# ### #.......# ..# ########....)..# ..# #.....##.......# ..#####..##.###..####### .....###.#.......#...... ..##.......##...@@...... #######...#####.#....... # ##†................ # ##...######.##...... # ##..#.#####..##...... # #..##................ ####.####.............## ..#..####.........##.## .......##.........# # You could see Terence. Vanquished Creatures 3 ball pythons 7 endoplasms 2 giant cockroaches 2 goblins (D:2) 6 hobgoblins A kobold (D:2) 2 quokkas 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | junhaa1019 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 778 | D:1 | Learned a level 2 spell: Searing Ray 800 | D:2 | Found a snail-covered altar of Cheibriados. 840 | D:2 | Reached skill level 1 in Short Blades 840 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1012 | D:2 | Noticed Terence 1023 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring D:2: layout_rooms, basic_altar, st_stairs_9, minmay_misc_feat_ornament, serial_park_tiny_2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Short Blades | 1 | 1.0 Fighting | | 0.9 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Short sword || 4 Dagger || 1 Cast: Magic Dart || 55 Searing Ray || 2 Stab: Sleeping || 2 Armour: Robe || 5 Dodge: Dodged || 9