Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7618220819106003812 57 junhaa1019 the Conjurer (level 3, -9/20 HPs) Began as a Deep Elf Conjurer on Mar 20, 2025. Mangled by an ogre ... wielding a +0 giant club (29 damage) ... on level 2 of the Dungeon. The game lasted 00:03:32 (1096 turns). junhaa1019 the Conjurer (Deep Elf Conjurer) Turns: 1096, Time: 00:03:33 Health: -9/20 AC: 2 Str: 4 XL: 3 Next: 73% Magic: 5/10 EV: 11 Int: 24 God: Gold: 46 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + . . d - +0 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons d - a +0 dagger of speed (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour Jewellery f - an amulet of guardian spirit g - a ring of protection from fire (left hand) Potions b - a potion of magic e - a potion of resistance {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Short Blades - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.2 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Chain Lightning Conj/Air 7% 3d10 100% 9 Fire Storm Conj/Fire 7% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your Spellcasting skill increases to level 4! You see here an adder corpse. Things that are here: a +0 mace; a hobgoblin corpse Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. The bat is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! An ogre is nearby! The ogre shouts! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre closely misses you. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ..# ##...............# #.###..##..#####.#.#.# #.#........# #.....# .###.....##..######.### .............).†....# ###.......#.######### #.......#.#### #.......#....# #....@..####.# #....O..# #.# #>.....># #.# #.......####.# ######.......# #..###### #..# #..# #..# You could see an ogre. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 5 ball pythons 4 bats 2 endoplasms 2 giant cockroaches A goblin (D:1) 5 hobgoblins 2 kobolds (D:1) 3 quokkas (D:1) A frilled lizard (D:1) 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | junhaa1019 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 92 | D:1 | Found Cehie's Armour Emporium. 301 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 855 | D:2 | Noticed an ogre 886 | D:1 | Learned a level 2 spell: Searing Ray 904 | D:2 | Reached skill level 1 in Short Blades 904 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 957 | D:2 | Reached skill level 1 in Fighting 1096 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring, serial_shops, nicolae_shop_waterfront, st_stairs_13 D:2: layout_loops_ring, hellmonk_ecumenical_altar_run_dry, guppyfry_early_orc_mine Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 1 | 1.0 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | 1 | 1.0 Spellcasting | 4 | 4.2 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 21 Cast: Magic Dart || 33 Searing Ray || 8 Stab: Sleeping || 3 Armour: Robe || 20 Dodge: Dodged || 15