Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2851134358443760649 5860 junhaa1019 the Devastator (level 10, -8/71 HPs) Began as a White Draconian Conjurer on Jan 24, 2025. Was a Believer of Sif Muna. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (20 damage) ... on level 9 of the Dungeon on Jan 25, 2025. The game lasted 00:42:43 (10835 turns). junhaa1019 the Devastator (DrCj) Turns: 10835, Time: 00:42:45 Health: -8/71 AC: 7 Str: 10 XL: 10 Next: 52% Magic: 0/13 EV: 11 Int: 23 God: Sif Muna [**....] Gold: 469 SH: 0 Dex: 9 Spells: 6/13 levels left rFire . . . d - +3 dagger (speed) rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ r - ring of flight HPRegen 0.31/turn (no ring) MPRegen 0.13/turn %: no passive effects @: about to teleport, flying A: glacial breath, AC +7, unfitting armour, cold resistance 1, cold-blooded a: Glacial Breath, Renounce Religion, Channel Magic You were on level 9 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 469 gold pieces. Inventory: Hand Weapons d - a +3 dagger of speed (weapon) Missiles u - 7 throwing nets Armour b - a +1 pair of boots Jewellery r - a ring of flight (left hand) z - an amulet of faith Wands n - a wand of light (3) p - a wand of roots (7) v - a wand of flame (11) (quivered) Scrolls a - a scroll of blinking {unknown} c - a scroll of revelation {unknown} f - 4 scrolls of immolation o - a scroll of enchant armour {unknown} q - 2 scrolls of fog s - 2 scrolls of poison t - 2 scrolls of noise {unknown} w - a scroll of enchant weapon {unknown} Potions g - 4 potions of mutation h - 2 potions of haste {unknown} j - 2 potions of attraction l - a potion of might {unknown} m - a potion of berserk rage {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Short Blades - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 15.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 (+2d4 4% 4 Slow Hex 8% N/A 13% 1 Soul Splinter Necr 8% N/A 13% 1 Summon Small Mammal Summ 8% N/A 13% 1 Call Imp Summ 4% N/A 19% 2 Call Canine Familiar Summ 2% N/A 36% 3 Confusing Touch Hex 2% N/A 36% 3 Vampiric Draining Necr 2% 2d6 36% 3 Leda's Liquefaction Alch/Erth 1% N/A 77% 4 Martyr's Knell Necr/Summ 2% N/A 77% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 77% 4 Curse of Agony Necr 2% N/A 98% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 98% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Lair (0/5) D:8 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You can breathe waves of cold which freeze foes solid. Your icy white scales are hard. (AC +7) You cannot fit into any form of body armour. Your flesh is cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. Message History You feel sick. You feel sick. You are no longer poisoned. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded, 92% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... ........(................yc ........................