Dungeon Crawl Stone Soup version 0.32-a0-1964-g0da81c886d (webtiles) character file. Game seed: 1481735545696431866 18 june the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 1, 2024. Killed from afar by a dart slug (2 damage) ... with a slug dart ... on level 2 of the Dungeon. The game lasted 00:04:29 (808 turns). june the Conjurer(Deep Elf Conjurer) Turns: 808, Time: 00:04:29 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 4/8 EV: 11 Int: 22 God: Gold: 40 SH: 0 Dex: 13 Spells: 2/7 levels left rFire + . . c - +2 short sword (venom) rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: resistant, on blink cooldown A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +2 short sword of venom (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth * Level 3.3 Spellcasting * Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Blink Tloc 6% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 3-5/arc 6% 2 Call Imp Summ 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Airstrike Air 1% 2d(1-17) 75% 4 Summon Lightning Spire Summ/Air 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. Magic restored. You see here a book of Minor Magic. You pick up a book of Minor Magic and begin reading... You add the spells Blink and Call Imp to your library. You start memorising the spell. You continue memorising. Terence shouts! You continue memorising. You finish memorising. Spell assigned to 'c'. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion, wearing a +0 chain mail and carrying a wand of warping (85% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray misses Terence. Terence zaps a wand. Space twists violently! The rupture engulfs you. You blink. A jackal comes into view. Found 4 stones. Found an escape hatch in the ceiling. The jackal barks! You hear a bark! x2; You hear an angry hiss. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. It was a potion of resistance. You feel protected. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The air fills with toxic fumes! As you read the scroll labelled ACISAI KACUPH, it crumbles to dust. It was a scroll of poison. The dart slug launches a dart at you. The slug dart hits you. You die... ### #.. ..#### #.# #.##§§ #.# #.##§# #.# #h##§# #.# #.##§#### #.####.###.##@§§§# #..........#@w§§§§§§§ ####.#..§.§§§§§§§§### ♣.....###§§§§§§# ♣P.♣♣P♣♣ ##§§§§§§# ♣♣♣ ♣[♣ ######§# ♣♣♣ §§§ #§ You could see Terence and a dart slug. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | june the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 426 | D:1 | Learned a level 2 spell: Searing Ray 777 | D:2 | Reached skill level 5 in Conjurations 778 | D:2 | Noticed Terence 803 | D:2 | Learned a level 2 spell: Blink 808 | D:2 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic D:2: wad_woods_stonehenge, layout_loops_ring, minivault_27, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Short sword || 1 Cast: Magic Dart || 16 Searing Ray || 2 Blink || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 807 | 734 | 73 | 15 | 654 | 2 | 403.5 | Dungeon | 807 | 734 | 73 | 15 | 654 | 2 | 403.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 771 daAuts D:2: 35 daAuts