jun Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (3, -9, D:1) a jackal corpse (skeletalised by now) (7, 28, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (8, 16, D:1) a frilled lizard skeleton (12, 11, D:1) a +0 whip 2 stones a kobold skeleton (14, -23, D:1) 6 stones (20, 4, D:1) a +0 leather armour (21, 26, D:1) a rat corpse (skeletalised by now) (23, -7, D:1) a human skeleton (25, -8, D:1) a human skeleton (25, -5, D:1) a human skeleton (26, -7, D:1) a human corpse (skeletalised by now) (26, -5, D:1) a human skeleton (27, -9, D:1) a frilled lizard corpse (skeletalised by now) (27, -7, D:1) a human corpse (skeletalised by now) (28, -7, D:1) a human corpse (skeletalised by now) (37, 25, D:1) a rat corpse (skeletalised by now) (48, -16, D:1) a +0 dagger (48, 25, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Azaskuc's General Store an amulet of magic regeneration (390 gold) 5 stones (6 gold) a +0 pair of gloves (58 gold) a beast talisman (260 gold) a ring of fire (325 gold) a box of beasts (520 gold) (0, 0, D:2) 2 stones (2, -23, D:2) 4 stones (6, -1, D:2) a ball python corpse (9, -21, D:2) a +0 dagger (11, -21, D:2) a rat corpse (21, -21, D:2) a +0 dagger 5 stones (21, -6, D:2) a +0 morningstar (23, -20, D:2) a +0 leather armour (25, -17, D:2) a +0 ring mail (34, -10, D:2) a potion of curing