jump Level 1 of the Dungeon (0, 0, D:1) a staff of conjuration (2, 0, D:1) a bat skeleton (3, -1, D:1) a rat skeleton (4, -1, D:1) a ball python skeleton (8, -49, D:1) a +0 animal skin (9, -46, D:1) a +0 helmet (13, -9, D:1) a +0 dagger a goblin skeleton (14, -41, D:1) a rat skeleton (14, 3, D:1) 7 stones (15, -15, D:1) a +0 sling (24, -47, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (2, 6, D:2) a +0 robe (5, -1, D:2) a +0 mace (15, 14, D:2) a +0 quarterstaff (18, -9, D:2) a +0 robe (24, 0, D:2) a +0 sling (32, -14, D:2) a +0 rapier (33, -10, D:2) a +0 dagger 2 stones (38, -3, D:2) a +0 robe (40, -4, D:2) a +0 scythe a +0 robe (42, 5, D:2) a jackal corpse