Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.35-a0-468-g3aa0c7bdef Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11099507135562626254, deterministic pregen: 1 Command line: /usr/games/crawl-git-3aa0c7bdef -name juhwan0704 -rc /dgldir/rcfiles/crawl-git/juhwan0704.rc -macro /dgldir/rcfiles/crawl-git/juhwan0704.macro -morgue /dgldir/morgue/juhwan0704/ -webtiles-socket /crawl-master/webserver/sockets/juhwan0704:2026-06-07.11:04:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 27 stack frames. /usr/games/crawl-git-3aa0c7bdef(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5faecf9cb65e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-3aa0c7bdef(_Z13do_crash_dumpv+0x43a) [0x5faecf9d98ba]: do_crash_dump() /usr/games/crawl-git-3aa0c7bdef(_Z20crash_signal_handleri+0x1fa) [0x5faecf9cbb3a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x78391cfbc330]: /usr/games/crawl-git-3aa0c7bdef(+0xac9c9a) [0x5faecff95c9a]: /usr/games/crawl-git-3aa0c7bdef(+0xace99d) [0x5faecff9a99d]: /usr/games/crawl-git-3aa0c7bdef(_Z20desc_beam_hit_chanceB5cxx11RK12monster_infoP8targeter+0x53) [0x5faecff9ac93]: desc_beam_hit_chance[abi:cxx11](monster_info const&, targeter*) /usr/games/crawl-git-3aa0c7bdef(_ZNSt17_Function_handlerIFSt6vectorINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESaIS6_EERK12monster_infoESt5_BindIFPFS8_SB_P8targeterESt12_PlaceholderILi1EESF_EEE9_M_invokeERKSt9_Any_dataSB_+0x2b) [0x5faecf914a7b]: std::_Function_handler, std::allocator >, std::allocator, std::allocator > > > (monster_info const&), std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)> >::_M_invoke(std::_Any_data const&, monster_info const&) /usr/games/crawl-git-3aa0c7bdef(_ZN19targeting_behaviour16get_monster_descB5cxx11ERK12monster_info+0x45) [0x5faecfa6d665]: targeting_behaviour::get_monster_desc[abi:cxx11](monster_info const&) /usr/games/crawl-git-3aa0c7bdef(+0x5a226f) [0x5faecfa6e26f]: /usr/games/crawl-git-3aa0c7bdef(_Z24cell_monster_descriptionB5cxx11RK9coord_defbP19targeting_behaviour+0xe9) [0x5faecfa731e9]: cell_monster_description[abi:cxx11](coord_def const&, bool, targeting_behaviour*) /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser32print_target_monster_descriptionERb+0x3f) [0x5faecfa736ef]: direction_chooser::print_target_monster_description(bool&) const /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser24print_target_descriptionERb+0x13) [0x5faecfa738b3]: direction_chooser::print_target_description(bool&) const /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser13describe_cellEv+0x10a) [0x5faecfa7887a]: direction_chooser::describe_cell() const /usr/games/crawl-git-3aa0c7bdef(_ZN17direction_chooser19show_initial_promptEv+0x49) [0x5faecfa78b19]: direction_chooser::show_initial_prompt() /usr/games/crawl-git-3aa0c7bdef(_ZN17direction_chooser16choose_directionEv+0x187) [0x5faecfa7a5b7]: direction_chooser::choose_direction() /usr/games/crawl-git-3aa0c7bdef(_Z9directionR4distRK22direction_chooser_args+0x80) [0x5faecfa7a9d0]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-3aa0c7bdef(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1c8) [0x5faed00043d8]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-git-3aa0c7bdef(_Z11your_spells10spell_typeibPK8item_defP4distb+0x72e) [0x5faecffa2f7e]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-3aa0c7bdef(_Z12cast_a_spellb10spell_typeP4distb+0x408) [0x5faecffa5e48]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-3aa0c7bdef(_Z17do_cast_spell_cmdb+0x1a) [0x5faecffa6c8a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-3aa0c7bdef(+0xcd2c42) [0x5faed019ec42]: /usr/games/crawl-git-3aa0c7bdef(+0xcd36b5) [0x5faed019f6b5]: /usr/games/crawl-git-3aa0c7bdef(main+0x1f7) [0x5faecf8fcdf7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x78391cfa11ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x78391cfa128b]: /usr/games/crawl-git-3aa0c7bdef(_start+0x25) [0x5faecf8fd8e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000078391d0877d7 in __GI___wait4 (pid=2095836, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000078391d0877d7 in __GI___wait4 (pid=2095836, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005faecf9cbd0c in call_gdb (file=0x78391d17b4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2085444\000\000\000\000\000" #2 0x00005faecf9d98d8 in do_crash_dump () at dbg-asrt.cc:682 t = 1780830357 dir = "/dgldir/morgue/juhwan0704/" name = "/dgldir/morgue/juhwan0704/crash-juhwan0704-20260607-110557.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x78391d17b4e0 <_IO_2_1_stderr_> #3 0x00005faecf9cbb3a in crash_signal_handler (sig_num=8) at crash.cc:195 No locals. #4 No locals. #5 0x00005faecff95c9a in _to_hit_pct (mi=..., acc=16) at spl-cast.cc:1705 base_ev = hit_sum = base_chance = #6 0x00005faecff9a99d in _desc_hit_chance (mi=..., acc=) at spl-cast.cc:1714 hit_pct = result = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: psy_arrival_conway layout_basic amcnicky_mini_corridor_feature Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (8, 61): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, juhwan0704 the Gargoyle Earth Elementalist. The transcendent Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Welcome back, juhwan0704 the Gargoyle Earth Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a quokka. You encounter a frilled lizard. The frilled lizard hisses angrily. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (80% to hit) The blast of sand hits the frilled lizard! You kill the frilled lizard! You now have 2/3 mp. A quokka is nearby! You start resting. A quokka comes into view. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (83% to hit) The blast of sand misses the quokka. The quokka bites you but does no damage. The quokka closely misses you. You now have 1/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (83% to hit) You miscast Sandblast. Nothing appears to happen. The quokka bites you. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! You now have 0/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A quokka is nearby! You barely miss the quokka. The quokka bites you but does no damage. You hit the quokka. The quokka is heavily wounded. The quokka closely misses you. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/10 hp. MASSIVE DAMAGE!! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 83% to hit) The blast of sand hits the quokka. You kill the quokka! You now have 0/3 mp. Your magical contamination has completely faded away. HP restored. Magic restored. You see here a quokka corpse. You encounter a rat. Found 5 gold pieces. Health restored: 10; MP restored: 3 A rat is nearby! A rat is nearby! A rat is nearby! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (88% to hit) The blast of sand hits the rat! You kill the rat! You now have 2/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 5 gold pieces. As you open the door, it creaks loudly! You hear a shout! x2 MP restored: 3 You encounter a kobold. It is wielding a +0 club and quivering stones. Found a scroll labelled KUCEAD QIPSIDYDGH. The kobold shouts! You encounter a goblin. It is wielding a +0 club. There is an open door here. There are monsters nearby! There are monsters nearby! You start waiting. A kobold comes into view. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (85% to hit) The blast of sand hits the kobold. The kobold is severely wounded. You now have 2/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (severely wounded, 85% to hit) The blast of sand hits the kobold. You kill the kobold! You now have 1/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (85% to hit) The blast of sand hits the goblin! You kill the goblin! You now have 0/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic restored. Things that are here: a +0 club; a stone Things that are here: a +0 club; a goblin corpse There is an open door here. You encounter a bat. MP restored: 3 A bat is nearby! A bat is nearby! A bat is nearby! The bat hits you but does no damage. You see here a scroll labelled KUCEAD QIPSIDYDGH. The bat hits you but does no damage. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (82% to hit) The blast of sand hits the bat but does no damage. The bat closely misses you. The bat hits you but does no damage. You now have 2/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (82% to hit) You miscast Sandblast. Nothing appears to happen. You now have 1/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (82% to hit) The blast of sand misses the bat. The bat misses you. You now have 0/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A bat is nearby! The bat hits you but does no damage. You see here a scroll labelled KUCEAD QIPSIDYDGH. The bat attacks as it pursues you! The bat closely misses you. The bat barely misses you. The bat closely misses you. The bat hits you but does no damage. The bat barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (82% to hit) The blast of sand misses the bat. The bat hits you but does no damage. The bat hits you. Your magical contamination has completely faded away. You take 1 damage, and have 9/10 hp. You now have 0/3 mp. The bat hits you but does no damage. The bat barely misses you. Health restored: 10 The bat hits you but does no damage. There is an open door here. The bat hits you but does no damage. The bat hits you but does no damage. The bat closely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. The bat misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (82% to hit) The blast of sand misses the bat. The bat misses you. The bat barely misses you. You now have 0/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bat misses you. The bat closely misses you. You hit the bat but do no damage. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. The bat hits you but does no damage. The bat closely misses you. There is an open door here. The bat barely misses you. The bat misses you. You hit the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat hits you but does no damage. x2 Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 82% to hit) You miscast Sandblast. Nothing appears to happen. You now have 0/3 mp. The bat hits you. You take 1 damage, and have 9/10 hp. You barely miss the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat closely misses you. Health restored: 10 You hit the bat but do no damage. The bat is moderately wounded. The bat closely misses you. You hit the bat but do no damage. The bat is moderately wounded. The bat hits you but does no damage. The bat barely misses you. There is an open door here. The bat barely misses you. The bat hits you but does no damage. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (82% to hit) The blast of sand hits the bat! You kill the bat! You now have 0/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your magical contamination has completely faded away. There is an open door here. c - a scroll labelled KUCEAD QIPSIDYDGH MP restored: 3 You encounter a goblin. It is wielding a +0 club. A goblin is nearby! The goblin shouts! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (85% to hit) You miscast Sandblast. Nothing appears to happen. You now have 2/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (85% to hit) The blast of sand hits the goblin! You kill the goblin! You now have 1/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Found a leather armour. MP restored: 3 d - a scroll labelled VAIL DERCHEPP f - 2 clear potions You see here a +0 leather armour. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You drop a +0 robe. You encounter a quokka. A quokka is nearby! A quokka is nearby! Casting: Sandblast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (83% to hit) The blast of sand hits the quokka. You kill the quokka! You have reached level 2! Health restored: 15 You encounter a hobgoblin. MP restored: 5 A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! You see here a quokka corpse. Casting: Sandblast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-468-g3aa0c7bdef Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [juhwan0704] Species: Gargoyle Job: Earth Elementalist HP: 15/15; mods: 0/0 MP: 4/5; mod: 0 Stats: 11 15 10 Position: (42, 27), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/42 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 1 | 20 | 1 | 171 | 101/142 Stealth | X | 1 | 20 | 2 | 147 | 41/106 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 20 | 2 | 199 | 21/178 Conjurations | X | 1 | 20 | 1 | 71 | 29/84 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 20 | 3 | 321 | 109/141 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: Attributes: #12: 5 #49: 28 #73: 2808 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) torment resistance: 1 (innate) stone body: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #1: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...... .# ##.....###..# # .........#..#########.#. ........................ .........######.....# ................@...# .............##...#.# ............[##.....# ####.........##...#.... ##.#.....##.#######g#... .........##... # .. ##.#)....##..... # ####....#.....#.# #...##.##### # dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>