Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 6448626626803873071 (custom seed) 65 jotsteele the Apothecary (level 4, -13/42 HPs) Began as a Merfolk Ice Elementalist on May 26, 2025. Mangled by a kobold ... wielding a +0 short sword of electrocution (16 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1302 turns). jotsteele the Apothecary (Merfolk Ice Elementalist) Turns: 1302, Time: 00:02:06 Health: -13/42 AC: 5 Str: 8 XL: 4 Next: 13% Magic: 1/8 EV: 9 Int: 16 God: Gold: 59 SH: 0 Dex: 14 Spells: 7/8 levels left rFire x . . f - melded +0 dagger rCold + + . (offhand unavailable) rNeg . . . a - melded +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . g - melded +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: yak-form A: frigid aura, ice wizardry, large, (nimble swimmer 2), (mertail) a: Begin Untransformation You were on level 2 of the Dungeon. You were an ice-encrusted yak. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons f - a +0 dagger (melded) Armour a - a +0 robe (melded) g - a +0 pair of gloves (melded) k - an orb of energy Scrolls c - 2 scrolls of identify d - a scroll of amnesia i - a scroll of summoning {unknown} Potions b - a potion of resistance h - a potion of heal wounds j - a potion of invisibility Talismans e - a rimehorn talisman (active) Skills: + Level 6.5 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting * Level 5.0 Ice Magic - Level 7.7 Alchemy + Level 7.1 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 2% 3 Ozocubu's Armour Ice 18% N/A 2% 3 Summon Ice Beast Ice/Summ 10% N/A 5% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) You freeze the ribbon worm! You kill the ribbon worm! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Your Ice Magic skill increases to level 5! You struggle to detach yourself from the web. You struggle to detach yourself from the web. The kobold hits you with a +0 short sword of electrocution. You are electrocuted! You struggle to detach yourself from the web. The ribbon worm bites you. The kobold hits you but does no damage. You are electrocuted! * * * LOW HITPOINT WARNING * * * The web tears apart. The ribbon worm completely misses you. The kobold hits you with a +0 short sword of electrocution. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (100% to hit) You freeze the ribbon worm. The ribbon worm is lightly wounded. The kobold hits you with a +0 short sword of electrocution. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is heavily wounded. The kobold hits you with a +0 short sword of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... #.#.### . #<....#.# #.....#.##. #....>..... #....$#.## #.....# # ###.### #.###.##. #Yw...... ##K...#.# .###.# .# .# .# .# .# .# You could see a ribbon worm and a kobold. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 goblins (D:1) 5 kobolds 5 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jotsteele the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 305 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 953 | D:1 | Reached XP level 3. HP: 23/24 MP: 1/6 1267 | D:1 | Reached XP level 4. HP: 41/41 MP: 8/8 1297 | D:2 | Reached skill level 5 in Ice Magic 1302 | D:2 | Mangled by a kobold Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic D:2: layout_loops_ring, serial_undead, serial_undead_a, serial_undead_e, serial_undead_c, serial_undead_e, serial_undead_b, kennysheep_generic_room_12 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 6 | 6.5 Alchemy | 7 | 7.7 Shapeshifting | 7 | 7.1 Ice Magic | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 20 | || 20 Dagger | 3 | || 3 Cast: Freeze | 41 | 8 || 49 Use: Scroll | 4 | || 4 Potion | 2 | || 2 Armour: Robe | 37 | || 37 Skin | | 8 || 8 Dodge: Dodged | 41 | 3 || 44 Form: Yak | | 1 || 1