Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17164749225253969058 (custom seed) 46 jotsteele the Chiller (level 3, -2/24 HPs) Began as a Demonspawn Ice Elementalist on Jan 23, 2025. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:01:26 (1546 turns). jotsteele the Chiller (Demonspawn Ice Elementalist) Turns: 1546, Time: 00:01:27 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 44% Magic: 3/6 EV: 12 Int: 17 God: Gold: 33 SH: 0 Dex: 16 Spells: 0/7 levels left rFire . . . h - +5 mace "Newtbane" {freeze, rElec Will++ Dex+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -16), freezing walls A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons h - the +5 mace "Newtbane" (weapon) {freeze, rElec Will++ Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of fear {unknown} d - a scroll of noise {unknown} f - 2 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.4 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d6 9% 3 c - Ozocubu's Armour Ice 17% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 9% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History The bat misses you. The bat completely misses you. There is an open door here. The bat barely misses you. You closely miss the bat. The bat closely misses you. The bat barely misses you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss the bat. The bat closely misses you. x2 You barely miss the hobgoblin. The hobgoblin hits you but does no damage. The bat hits you. Something hits you. You are poisoned. The hobgoblin hits you. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Malevolent energies surge around you. The hobgoblin suddenly stops moving! The bat suddenly stops moving! You feel very sick. The wall freezes the bat. x2; The wall freezes the hobgoblin. The wall freezes the bat. You kill the bat! The wall freezes something. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of curing. You feel better. The wall freezes the hobgoblin but does no damage. The helpless hobgoblin fails to defend itself. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The wall freezes something. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The wall freezes the hobgoblin. You kill the hobgoblin! You die... ......... ........# ........# ......†.# #.# #†# ......# #{# ......# ####(## ......# #...@.# ......# #....†# ......# #.....# ......### #...[.# ........# #.....# ........# #.....#### ##....(.# #........# ##......## #........# .#..(....# ####.....# There were no monsters in sight! Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 3 bats An endoplasm (D:2) 2 giant cockroaches 4 goblins 3 hobgoblins 5 jackals A kobold (D:1) A quokka (D:1) 5 ball pythons 5 frilled lizards (D:1) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jotsteele the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 340 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 340 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 419 | D:1 | Reached skill level 4 in Ice Magic 1162 | D:2 | Identified the +5 mace "Newtbane" {freeze, rElec Will++ | Dex+3} 1282 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1376 | D:2 | Learned a level 3 spell: Frozen Ramparts 1380 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1535 | D:2 | Noticed Sigmund 1545 | D:2 | HP: 1/24 [something (13)] 1546 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, minmay_lizard_pond D:2: layout_basic, minmay_misc_feat_five, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 24 Mace || 27 Cast: Freeze || 28 Frozen Ramparts || 2 Use: Potion || 1 Stab: Sleeping || 3 Paralysed || 4 Armour: Robe || 38 Dodge: Dodged || 46