Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7574966399830575655 (custom seed) 35 jotsteele the Apothecary (level 3, 21/24 HPs) Began as a Demonspawn Alchemist on Jan 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:10 (795 turns). jotsteele the Apothecary (Demonspawn Alchemist) Turns: 795, Time: 00:01:11 Health: 21/24 AC: 3 Str: 8 XL: 3 Next: 16% Magic: 1/6 EV: 12 Int: 17 God: Gold: 31 SH: 0 Dex: 19 Spells: 6/7 levels left rFire . . . k - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ f - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic guardian 1, demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons k - a +0 short sword (weapon) Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) Jewellery f - a +6 ring of dexterity (left hand) Scrolls c - a scroll of blinking {unknown} d - a scroll of revelation {unknown} g - a scroll of immolation {unknown} i - a scroll of brand weapon {unknown} j - a scroll of teleportation {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting - Level 1.0 Conjurations * Level 3.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Spells you cast may paralyse adjacent enemies. Message History You don't have enough magic to cast this spell. Unknown command. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin completely misses you. The goblin hits you with a +0 club. A demonic guardian appears! The kobold barely misses you. A goblin comes into view. It is wielding a +0 dagger. Your quasit bites the kobold. Your quasit claws the kobold. The kobold dies! Unknown command. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. Your quasit bites the hobgoblin but does no damage. Your quasit claws the hobgoblin but does no damage. Your quasit closely misses the hobgoblin. The hobgoblin barely misses your quasit. The goblin misses you. You closely miss the hobgoblin. You punch the hobgoblin. You kill the hobgoblin! The goblin hits you but does no damage. Your quasit bites the goblin. Your quasit misses the goblin. Your quasit claws the goblin. The goblin dies! Things that are here: a +0 club; a goblin corpse Unknown command. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a +0 dagger. Your quasit closely misses the goblin. Your quasit claws the goblin. Your quasit misses the goblin. You completely miss the goblin. The goblin is heavily wounded. The goblin misses you. Your quasit bites the goblin. The goblin dies! Unknown command. Found a scroll labelled HUECKA ANIONOG. You see here a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.## #.#.........)...... #..####.#..######.######. ###......#..#. ..... .........#..#. .... ########.#..#.####.##### ...........#...#....... #######.##.##.......... #.##....5.......? #..###.).@....... ##..##.#.#...###. .K....#...).......... ......####...#...#### ...... ###.†..... ...... .....#### ...... ##...# S..... #..# ..># You could see a friendly quasit (summoned). Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A jackal (D:1) 2 kobolds (D:1) 8 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jotsteele the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 264 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 264 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 780 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 780 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 795 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_e, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Whip || 12 Short sword || 16 Punch || 1 Cast: Sting || 31 Stab: Sleeping || 2 Armour: Robe || 31 Dodge: Dodged || 46