Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 4503161282196344906 9 jotsteele the Chiller (level 2, 19/19 HPs) Began as a Demonspawn Ice Elementalist on Jan 7, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (202 turns). jotsteele the Chiller (Demonspawn Ice Elementalist) Turns: 202, Time: 00:00:23 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 15 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . c - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 3.9 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 13% 3 Ozocubu's Armour Ice 13% N/A 13% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You open the door. There is an open door here. You now have 15 gold pieces. There is an open door here. Found a mace. A bat comes into view. A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat barely misses you. You freeze the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You see here a bat corpse. You see here a +0 mace. c - a +0 mace c - a +0 mace (weapon) A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! The ball python hisses angrily. Found a stone staircase leading down. The ball python bites you. The ball python barely misses you. You freeze the ball python. The ball python is heavily wounded. The ball python seems to slow down. The ball python closely misses you. The ball python grabs you. The ball python constricts you. You freeze the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) >. .# ##.# ... #.. #.##.....# #†##.....# #@##.....# #.##.....# #.##.....# #.##.....# #.##.....# #.....†..# #########........# #......##...###### #...............# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jotsteele the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 202 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 202 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 202 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic, minivault_5 Action || total ---------------------------++------- Cast: Freeze || 9 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 201 | 201 | 0 | 90 | 64 | 1 | 201.0 | Dungeon | 201 | 201 | 0 | 90 | 64 | 1 | 201.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 201 daAuts