jotsteele

Level 1 of the Dungeon
(3, -12, D:1)
  a +0 club
  a goblin corpse (skeletalised by now)
(3, 22, D:1)
  a hobgoblin corpse (skeletalised by now)
(9, 18, D:1)
  a rat corpse (skeletalised by now)
(10, 24, D:1)
  a bat skeleton
(15, -17, D:1)
  a +0 dagger
(17, 6, D:1)
  a +0 club
(17, 31, D:1)
  a +0 club
(22, 20, D:1)
  a +0 club
  a kobold skeleton
(24, 26, D:1)
  a +0 mace
(25, 23, D:1)
  a +0 dagger
(27, -1, D:1)
  a +0 whip
  a kobold corpse (skeletalised by now)
(33, 26, D:1)
  a frilled lizard skeleton
(41, -10, D:1)
  a bat skeleton
(51, 26, D:1)
  a +0 dagger
(56, 20, D:1)
  9 stones
(59, 11, D:1)
  a quokka corpse (skeletalised by now)
(59, 25, D:1)
  a +0 leather armour
(60, 15, D:1)
  a +0 club

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 scale mail
(1, 4, D:2)
  an adder skeleton
(23, 16, D:2)
  a +0 war axe
(25, 29, D:2)
  a +0 club
(26, -14, D:2)
  a +0 leather armour
(28, -11, D:2)
  a jackal corpse (skeletalised by now)
(29, -10, D:2)
  a jackal corpse (skeletalised by now)
(36, -28, D:2)
  a rat corpse (skeletalised by now)
(38, -21, D:2)
  a +0 short sword
(38, 1, D:2)
  a rat corpse (skeletalised by now)
(39, 0, D:2)
  a rat corpse (skeletalised by now)
(40, -26, D:2)
  a bat corpse (skeletalised by now)
(41, -29, D:2)
  a bat corpse (skeletalised by now)
(42, -11, D:2)
  a +0 dagger
(43, -4, D:2)
  a +0 leather armour
(45, -10, D:2)
  2 stones
(59, 1, D:2)
  a +0 club
  a +0 sling
(59, 5, D:2)
  a rat corpse (skeletalised by now)

Level 3 of the Dungeon
(0, 0, D:3)
  a +0 club
  3 boomerangs
  an orc skeleton
(0, 16, D:3)
  an amulet of guardian spirit
(0, 21, D:3)
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    ^Drain:     It drains your maximum health when unequipped.
    Fly:        It grants you flight.
    SInv:       It lets you see invisible.
(1, 16, D:3)
  an iguana corpse (skeletalised by now)
(2, 32, D:3)
  the +0 robe of the Onion {Harm rF- rC+ Dex+2}
    Harm:       It increases damage dealt and taken.
    rF-:        It makes you vulnerable to fire.
    rC+:        It protects you from cold.
    Dex+2:      It affects your dexterity (+2).
(4, 34, D:3)
  a +0 short sword
(7, 29, D:3)
  a +0 sling
(17, 14, D:3)
  5 stones
(18, 38, D:3)
  7 stones
(19, 7, D:3)
  a rat skeleton
(21, 22, D:3)
  a +0 dagger
  a kobold skeleton
(22, 36, D:3)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(25, 37, D:3)
  a potion of degeneration
(26, 10, D:3)
  an adder skeleton
(27, 2, D:3)
  a +0 dagger
(27, 38, D:3)
  a bat corpse (skeletalised by now)

Level 4 of the Dungeon
(0, 0, D:4)
  a +0 dagger of flaming
  a kobold corpse (skeletalised by now)
(1, 3, D:4)
  a +0 giant club
(1, 21, D:4)
  a +0 club
  a +0 leather armour
  the goblin corpse of Ijyb (skeletalised by now)
(23, 0, D:4)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(26, -3, D:4)
  a +0 pair of boots
(27, 14, D:4)
  a +0 robe
(29, 30, D:4)
  2 poisoned darts
(32, 32, D:4)
  an adder corpse
(37, 27, D:4)
  a scorpion corpse

the Ecumenical Temple