Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. Game seed: 12169544448107488995 44 jotsteele the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Dec 16, 2024. Mangled by Sigmund ... wielding a +2 scythe of venom (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (1641 turns). jotsteele the Conjurer (Octopode Conjurer) Turns: 1641, Time: 00:02:47 Health: -6/21 AC: 1 Str: 4 XL: 3 Next: 60% Magic: 8/15 EV: 12 Int: 22 God: Gold: 94 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . c - +9 short sword of the Gazing Boar {flame, rC++ Str-2 SInv} rCold + + . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . h - ring of magical power rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-6 -> -19), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons c - the +9 short sword of the Gazing Boar (weapon) {flame, rC++ Str-2 SInv} (You found it on level 2 of the Dungeon) rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Missiles d - 5 poisoned darts Jewellery h - a ring of magical power (left tentacle) Scrolls f - a scroll of amnesia i - a scroll of torment {unknown} k - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of lignification g - a potion of enlightenment j - 2 potions of brilliance l - 2 potions of cancellation n - a potion of curing {unknown} o - a potion of attraction {unknown} p - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.7 Conjurations * Level 0.6 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 94 gold pieces (gained 13). o - a glowing clear potion Found a mace. j - 2 potions of brilliance (gained 1) p - a fuming emerald potion As you read the scroll of identify, it crumbles to dust. l - 2 potions of cancellation There is a stone staircase leading up here. Sigmund the Dreaded comes into view. He is wielding a +2 scythe of venom. Sigmund is nearby! Sigmund is nearby! The magic dart hits Sigmund but does no damage. Sigmund shouts! The magic dart hits Sigmund but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund misses you. The searing ray misses Sigmund. Sigmund hits you from afar with a +2 scythe of venom! Ouch! That really hurt! You are lethally poisoned! The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. Sigmund hits you from afar with a +2 scythe of venom! You die... Sigmund begins carving another notch in his scythe. ###...#.## ###.....>.## .##........(. ##.##........## ##..##.##...#.## ###...##.##..<#.## #...............## #.#...##.######## ##@##............## #....@.#....##.......... #..####.###.#.#.#####.## ........<###.# #.## ......#....#.## #.## #.####......#.## #.## #.# ##.#...#.# #.## #.# #.##.##.# #<## #.# #)##.##.######.## You could see Sigmund. Vanquished Creatures An adder (D:2) 6 endoplasms 3 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 3 kobolds 4 ball pythons 2 bats 2 frilled lizards 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jotsteele the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 283 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 712 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 715 | D:1 | Learned a level 2 spell: Searing Ray 1134 | D:2 | Identified the +9 short sword of the Gazing Boar {flame, | rC++ Str-2 SInv} 1586 | D:2 | Identified the +10 short sword "Kaim Zih" {distort, Dex+5} 1634 | D:2 | Noticed Sigmund 1641 | D:2 | HP: 1/21 [poisoned by Sigmund] 1641 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring D:2: layout_loops_ring, chequers_arboretum, minmay_misc_feat_square, minmay_shallow_snake_nest, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 2 Tentacles || 1 Throw: Dart || 5 Cast: Magic Dart || 60 Searing Ray || 1 Use: Scroll || 6 Potion || 1 Armour: Skin || 7 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1639 | 1601 | 38 | 473 | 937 | 2 | 819.5 | Dungeon | 1639 | 1601 | 38 | 473 | 937 | 2 | 819.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1046 daAuts D:2: 593 daAuts