jotsteele the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 8, D) 5 scrolls of identify (61, 0, D) a scroll of brand weapon (61, 16, D) a +3 leather armour of fire resistance (unseen) (62, 0, D) a scroll of brand weapon (62, 1, D) a staff of conjuration (unseen) (62, 9, D) +2 ice dragon scales (62, 16, D) a staff of cold (unseen) (62, 17, D) an amulet of regeneration (63, 0, D) a staff of alchemy (unseen) (63, 16, D) a +4 dagger of draining (unseen) (63, 17, D) the staff of Ceyfu {rCorr Str+2 Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 22, D) a hell hound corpse (64, 16, D) a book of Armaments (64, 17, D) a +0 heavy arbalest (unseen) (67, 0, D) a +6 scimitar of freezing (69, 32, D) a +0 dagger a +0 robe a +4 scimitar of flaming a +0 halberd a +0 robe (71, 21, D) a +0 orcbow a centaur corpse (71, 26, D) the +12 glaive of Classification {flame, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (71, 29, D) a +0 short sword a +0 scale mail a wand of polymorph (9) (72, 8, D) a +0 short sword of venom (72, 17, D) an amulet of magic regeneration (72, 20, D) a +0 trident (72, 22, D) a +0 trident a boomerang 4 large rocks a merfolk corpse (72, 23, D) a throwing net (72, 26, D) a +6 ring of intelligence (72, 32, D) a +2 dire flail of venom (still there?) a +0 chain mail (still there?) the human corpse of Edmund (still there?) (73, 1, D) a book of Geomancy (73, 16, D) a +0 robe (73, 22, D) a +0 orcbow (74, 31, D) a +0 club a +0 robe (75, 1, D) a +2 plate armour of cold resistance (unseen)