Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10662517576763212914 39 jotsteele the Chiller (level 3, -1/24 HPs) Began as a Barachi Ice Elementalist on Oct 22, 2024. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1643 turns). jotsteele the Chiller (Barachi Ice Elementalist) Turns: 1643, Time: 00:01:43 Health: -1/24 AC: 9 Str: 9 XL: 3 Next: 45% Magic: 7/7 EV: 11 Int: 17 God: Gold: 47 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . j - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: ice-armoured, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons j - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Magical Staves g - a staff of cold Wands m - a wand of flame (8) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} h - a scroll of butterflies {unknown} k - a scroll of amnesia {unknown} Potions f - 2 potions of resistance {unknown} i - a potion of curing l - a potion of invisibility {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.8 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 88% 1d9 1% 1 b - Frozen Ramparts Ice 44% 1d7 4% 3 c - Ozocubu's Armour Ice 22% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 12% N/A 16% 3 Stone Arrow Conj/Erth 4% 3d7 47% 3 Animate Armour Summ/Erth 4% N/A 87% 4 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The walls around you are covered in ice. The wall freezes Terence but does no damage. Casting: Frozen Ramparts (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes Terence. You barely miss Terence. Terence is lightly wounded. The wall freezes Terence. Terence hits you with a +0 mace! You closely miss Terence. Terence is moderately wounded. The wall freezes Terence but does no damage. Terence misses you. You hit Terence. Terence is moderately wounded. The wall freezes Terence. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. The wall freezes Terence but does no damage. Terence hits you but does no damage. You barely miss Terence. Terence is heavily wounded. The wall freezes Terence. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is severely wounded. The frozen ramparts melt away. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Ozocubu's Armour (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ozocubu's Armour (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +2 ring mail of poison resistance (severely wounded) You freeze Terence. Terence is severely wounded. Terence hits you but does no damage. Magic courses through your body. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##..... ### #..### #.. #. #. #.# #..##. #.# ...... #.#.. #..... #.#.# #...... #@#.# ....... ###@#.###)# #...##. #.........# ##.# ## #.###.##### #. #.#...# #.#.#.# ##+## #.....########...## #..........##.....## #.#..#####.#.......# #.#..# #.......... You could see Terence. Vanquished Creatures A dart slug (D:1) 5 endoplasms 2 giant cockroaches 5 goblins (D:1) 5 hobgoblins A quokka (D:1) 4 ball pythons 4 bats (D:1) A kobold (D:2) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jotsteele the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 213 | D:1 | Reached skill level 5 in Ice Magic 400 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 684 | D:1 | Reached XP level 3. HP: 23/24 MP: 7/7 1178 | D:2 | Learned a level 3 spell: Frozen Ramparts 1182 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1632 | D:2 | Noticed Terence 1643 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms D:2: layout_loops_corners, uniq_terence Skill XL: | 1 | ---------------+----+----- Ice Magic | 5 | 5.8 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Staff || 2 Dagger || 53 Cast: Freeze || 18 Ozocubu's Armour || 1 Frozen Ramparts || 1 Use: Scroll || 2 Potion || 1 Armour: Robe || 34 Dodge: Dodged || 33