jotsteele the Dungeon (2, 16, D) 4 scrolls of enchant weapon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +0 mace a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a staff of cold (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 kite shield a +3 buckler (4, 8, D) an orb of light a +0 robe a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +2 hand axe of distortion (unseen) (5, 16, D) a +1 heavy mace (unseen) (6, 16, D) a wand of mindburst (3) (7, 16, D) a book of Chaos (8, 16, D) a staff of fire (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 16, D) a book of the Earth (12, 16, D) the death talisman "Ojeanteas" {rC++ Will+ rCorr Int-4} [talisman of death] Int-4: It affects your intelligence (-4). rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (19, 0, D) the -2 pair of boots of Free Will {Harm rPois rC- Will+} rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will+: It increases your willpower. Harm: It increases damage dealt and taken. (19, 18, D) a blink frog corpse (skeletalised by now) (19, 32, D) a +0 short sword (19, 33, D) a +0 war axe (19, 35, D) a staff of death (still there?) a red draconian corpse (still there?) (20, 0, D) quicksilver dragon scales (20, 1, D) a +3 hand axe of distortion a +0 robe (20, 16, D) a +0 leather armour of fire resistance (20, 18, D) a wyvern corpse (skeletalised by now) (20, 32, D) a +0 cloak (still there?) a wand of warping (6) (still there?) a +1 scale mail of poison resistance (still there?) (20, 34, D) a +0 flail (21, 1, D) a +0 plate armour of cold resistance a yak corpse (skeletalised by now) (21, 3, D) a cane toad corpse (skeletalised by now) (21, 4, D) a +0 flail a +0 animal skin a spriggan corpse (skeletalised by now) (21, 17, D) a +5 great sword of holy wrath (still there?) the +6 scale mail "Viypono" {rPois Dex+8} (still there?) Dex+8: It affects your dexterity (+8). rPois: It protects you from poison. (21, 18, D) a cane toad corpse (skeletalised by now) (21, 21, D) a +2 war axe of draining (unseen) (21, 32, D) a +0 dagger a wand of quicksilver (2) a +0 short sword (21, 34, D) a staff of alchemy a +0 morningstar a +0 long sword a +0 dagger (22, 0, D) the +1 triple sword of the Evening {chaos, *Slow rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. *Slow: It may slow you when you take damage. a water moccasin corpse (skeletalised by now) (22, 8, D) the +2 robe of Feothil {rF- rCorr Str+3 Slay+2} Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (22, 16, D) a Codex of Conductivity (22, 19, D) a +0 animal skin (22, 31, D) a +3 arbalest of flaming (unseen) (22, 37, D) a +0 cloak (still there?) a +4 rapier of draining (still there?) a +0 cloak (still there?) (22, 40, D) a +0 hand axe a green draconian corpse (23, 1, D) the +3 leather armour "Seriag" {Rampage rPois Will+ Str-5} Str-5: It affects your strength (-5). rPois: It protects you from poison. Will+: It increases your willpower. Rampage: It bestows one free step when moving towards enemies. (23, 3, D) a +0 robe a water moccasin corpse (skeletalised by now) (23, 5, D) a yak corpse (skeletalised by now) (23, 17, D) a +2 quick blade of distortion (still there?) a +0 rapier (still there?) (23, 18, D) a +2 falchion of holy wrath (still there?) a +0 animal skin (still there?) a +0 animal skin (still there?) a book of Spontaneous Combustion (still there?) a spriggan corpse (skeletalised by now) (still there?) (23, 20, D) a +2 demon whip of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +0 animal skin (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (23, 23, D) a +0 quarterstaff a +0 animal skin (23, 32, D) a purple draconian corpse (23, 36, D) a +2 cloak a +2 quarterstaff of speed a +4 mace of draining (23, 38, D) a +0 dagger a +0 cloak a +2 morningstar of draining a purple draconian corpse (24, -1, D) a scroll of brand weapon a ring of protection from fire the amulet "Xoykaafo" {Spirit Harm rC+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Harm: It increases damage dealt and taken. a ring of fire a ring of ice (24, 1, D) a hydra corpse (skeletalised by now) (24, 2, D) a +0 animal skin (24, 8, D) a black mamba corpse (skeletalised by now) (24, 17, D) a staff of cold a +0 robe a book of Weapons (24, 22, D) a +0 robe (still there?) a +0 buckler (still there?) a +1 robe of willpower (still there?) a spriggan corpse (skeletalised by now) (still there?) (24, 32, D) a +0 dire flail a +0 hand axe a staff of earth (24, 34, D) a +0 dagger a +0 halberd a +0 flail a +2 ring mail of fire resistance a black draconian corpse (24, 37, D) a ring of flight a +0 rapier of venom a +0 glaive a red draconian corpse a purple draconian corpse (25, 5, D) a +0 war axe (25, 6, D) a water moccasin corpse (skeletalised by now) (25, 7, D) a +0 war axe a +0 animal skin a +0 animal skin a +4 antimagic quarterstaff a spriggan corpse (skeletalised by now) (25, 17, D) a +0 quarterstaff a +2 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (25, 19, D) a +1 long sword of freezing (still there?) the +3 whip of Ifohem {freeze, +Blink rN+ Dex+4} (still there?) Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. +Blink: It lets you blink. (25, 22, D) a +2 demon whip of freezing (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (25, 32, D) a +0 halberd (25, 33, D) a +4 ring of protection a ring of poison resistance a ring of positive energy the +1 battleaxe of the Demagogue {flame, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +1 heavy trident a +0 war axe a black draconian corpse a red draconian corpse (25, 35, D) a +0 flail (still there?) a +0 cloak (still there?) a +2 antimagic lajatang (still there?) a +0 battleaxe of freezing (still there?) a white draconian corpse (still there?) a black draconian corpse (still there?) a purple draconian corpse (still there?) (25, 36, D) a +0 war axe a ring of wizardry a red draconian corpse (25, 37, D) a +0 long sword a +0 cloak (25, 39, D) a +0 war axe (26, 0, D) a +2 barding of fire resistance (26, 16, D) the +4 chain mail "Atesch" {Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (26, 17, D) the +3 longbow "Wuatonek" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (26, 19, D) a +1 dagger of speed (still there?) a +0 robe (still there?) (26, 32, D) a +0 mace of protection (unseen) (26, 33, D) a +0 trident a +0 mace (26, 34, D) a +0 trident the +1 plate armour of Ciyshras {Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). a yellow draconian corpse (26, 37, D) a +0 battleaxe a black draconian corpse (27, 2, D) a +1 pair of gloves of dexterity a +0 robe a spriggan corpse (skeletalised by now) (27, 3, D) a +0 robe (27, 16, D) a book of Air (27, 22, D) a +0 war axe (27, 33, D) a +0 long sword (still there?) a +0 cloak (still there?) the +8 chain mail of Fanaticism {Rampage rC+++ Str+2 Int-3} (still there?) Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). rC+++: It renders you almost immune to cold. Rampage: It bestows one free step when moving towards enemies. (27, 34, D) a +1 chain mail of poison resistance (28, 1, D) a +0 heavy halberd a +1 long sword of electrocution (28, 16, D) a staff of death the +2 morningstar of the Gazing Genius {holy, *Slow rElec rN+ Str+4 Dex-4} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (28, 21, D) a +0 quarterstaff (still there?) a +0 animal skin (still there?) the ring of Paranoia {rF- rN+++ rCorr SInv} (still there?) [ring of resist corrosion] rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (28, 35, D) a +0 flail (29, 0, D) a +3 plate armour of willpower (unseen) (29, 2, D) a +0 battleaxe of electrocution (29, 19, D) a dream sheep corpse (skeletalised by now) (29, 20, D) a blink frog corpse (skeletalised by now) (29, 32, D) a +4 orcbow of flaming (still there?) a staff of fire (still there?) (29, 33, D) a +1 short sword of speed (unseen) (34, 28, D) a +2 sling of freezing (35, 15, D) a +3 mace of protection (unseen) (35, 28, D) a staff of air (unseen) (35, 30, D) a +2 great mace (still there?) a +0 chain mail (still there?) (36, 2, D) an amulet of faith a +6 ring of intelligence a +6 ring of intelligence the +3 flail of the Evil Eye {speed, rPois Will+ Stlth+} rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. +5 shadow dragon scales an orb of mayhem (36, 14, D) a +0 battleaxe (36, 16, D) a +0 plate armour (36, 29, D) a staff of conjuration (37, -1, D) the ring of Gisysic {Ice Str+4 Dex+2} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. a +0 great sword of protection (37, 15, D) 4 large rocks (still there?) the Writings on Bombardment (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 a stone giant corpse (skeletalised by now) (still there?) (37, 16, D) a +0 battleaxe (still there?) a +3 battleaxe of freezing (still there?) the +2 sling of Propriety {elec, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a +0 plate armour (still there?) a staff of earth (still there?) (37, 18, D) 5 large rocks (still there?) a +1 great sword of holy wrath (still there?) a +0 plate armour (still there?) (37, 28, D) a book of Vapours (37, 29, D) a +3 battleaxe of flaming a +0 chain mail (38, 0, D) a +0 vampiric dagger a staff of alchemy a +2 heavy longbow (38, 5, D) 3 scrolls of brand weapon 5 scrolls of identify a ring of wizardry (38, 14, D) a +2 leather armour of fire resistance (38, 17, D) a human corpse (skeletalised by now) (38, 18, D) a +0 plate armour a +2 glaive of pain (38, 19, D) a +0 halberd a +0 chain mail a human corpse (skeletalised by now) (38, 31, D) a +0 great mace (still there?) a +6 ring of strength (still there?) a +0 plate armour (still there?) a +2 flail of pain (still there?) (39, 15, D) a +0 great mace (still there?) a +2 robe of fire resistance (still there?) (39, 16, D) a +0 arbalest (39, 28, D) a staff of conjuration (39, 29, D) a +2 great mace (39, 35, D) a +0 dire flail (40, 0, D) a +3 ring mail of poison resistance (40, 1, D) the +7 battleaxe "Qokidgh" {chaos, ^Fragile rElec rPois rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. (40, 14, D) the +5 flail of Hepliaklqana's Pride {flame, Int+6} Int+6: It affects your intelligence (+6). a ring of protection from cold (40, 17, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (40, 19, D) a +0 chain mail (40, 29, D) a +1 heavy flail a +2 robe (40, 32, D) a +0 morningstar a +0 flail (41, 14, D) a staff of fire (41, 15, D) a +0 arbalest (still there?) the staff "Iseru" {rPois rF+ rC+ Int-2 Ice} (still there?) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. a +6 rapier of speed (still there?) (41, 17, D) 4 large rocks (41, 20, D) a +3 great mace (unseen) (41, 31, D) a +2 morningstar of protection a +6 ring of strength a +1 ring mail of cold resistance (42, 0, D) the +6 quarterstaff of Gluttony {freeze, *Noise rPois rF+ SInv} rF+: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (42, 1, D) a +2 plate armour of fire resistance (unseen) (42, 14, D) a +0 plate armour a scroll of fog (42, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (42, 18, D) a +0 great mace (still there?) the +2 plate armour "Pill" {Regen+ Int+2 Dex-4} (still there?) Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). Regen+: It increases your rate of health regeneration. a human corpse (skeletalised by now) (still there?) (42, 19, D) a human corpse (skeletalised by now) (42, 24, D) a +4 great sword of venom a +0 chain mail (43, 16, D) a +1 short sword of venom (still there?) a +0 arbalest (still there?) (43, 24, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (43, 28, D) a +1 shortbow of draining the +0 storm dragon scales "Reunnuz" {Harm rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (43, 29, D) a ring of flight (47, 37, D) a +0 shortbow a centaur corpse (skeletalised by now) (49, 1, D) a +0 trident (49, 24, D) a +0 falchion of holy wrath (49, 37, D) the +1 battleaxe of Compound Interest {freeze, rElec} rElec: It insulates you from electricity. (49, 39, D) 4 large rocks a +0 shortbow a centaur corpse (skeletalised by now) (50, 1, D) a staff of death (50, 2, D) a +0 trident (still there?) 2 boomerangs (still there?) the +1 robe "Joimm" {Dex+2 SInv Archmagi} (still there?) Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. (50, 4, D) a +1 hand axe of venom a merfolk corpse (skeletalised by now) (50, 12, D) a +0 long sword a +0 sling of flaming (50, 13, D) the +6 trident "Q" {flame, rF+ rC+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC+: It protects you from cold. a +0 robe the +2 plate armour "Niroo" {rC+} rC+: It protects you from cold. (50, 14, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (50, 24, D) a +3 battleaxe of electrocution (50, 25, D) the +4 chain mail "Ashruro" {^Contam rN+ rCorr Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (51, 0, D) a staff of alchemy (51, 4, D) a +7 heavy quarterstaff a +0 robe (51, 6, D) a wind drake corpse (skeletalised by now) (51, 13, D) a +0 mace a +1 robe of cold resistance (51, 24, D) a staff of alchemy (51, 25, D) a +3 scale mail of poison resistance (51, 36, D) a +2 heavy morningstar (51, 37, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (51, 38, D) 4 large rocks a +0 arbalest a +0 shortbow a yaktaur corpse (skeletalised by now) (52, 0, D) a +5 rapier of draining (52, 2, D) a +3 trident of protection a +0 robe a merfolk corpse (skeletalised by now) (52, 5, D) a +0 trident of flaming a +0 robe a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (52, 12, D) a +0 robe (52, 14, D) a staff of earth a +0 robe (52, 24, D) a +4 morningstar of flaming (52, 25, D) a staff of death a staff of earth (52, 36, D) a +2 heavy quarterstaff (52, 37, D) a +0 longbow a +2 leather armour of poison resistance a +0 short sword of flaming (52, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (53, 0, D) a +1 trident of freezing (53, 1, D) a +5 hand axe of flaming (unseen) (53, 5, D) a manticore corpse (skeletalised by now) (53, 38, D) 3 large rocks a cyclops corpse (skeletalised by now) (54, 1, D) a +0 robe a +4 spectral quarterstaff (54, 3, D) a manticore corpse (skeletalised by now) (54, 5, D) a +1 trident of venom a wind drake corpse (skeletalised by now) (54, 13, D) a +0 dagger a +0 robe a +4 trident of distortion (54, 16, D) a +0 glaive (54, 36, D) a +3 war axe of electrocution (54, 37, D) a +2 hand axe of freezing a +0 shortbow a centaur corpse (skeletalised by now) (55, 0, D) a +1 war axe of freezing (55, 1, D) the +10 short sword "Jellybane" {heavy, Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. a +0 robe a +0 spear of venom (55, 12, D) the +8 great sword of Capital Punishment {flame, Str+5} Str+5: It affects your strength (+5). (55, 24, D) a staff of death (56, 1, D) 3 silver javelins a +0 great sword of holy wrath (56, 3, D) a +0 leather armour (59, 28, D) a +5 arbalest (59, 36, D) a staff of alchemy (60, 37, D) a +0 orcbow a +0 flail a +0 chain mail the +10 falchion "Goblinslayer" {drain, rElec Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. an orc corpse (skeletalised by now) (60, 39, D) a +0 arbalest (60, 42, D) a yak corpse (skeletalised by now) (61, 3, D) a +0 flail (61, 11, D) an iguana corpse (skeletalised by now) (61, 12, D) a jackal corpse (skeletalised by now) (61, 18, D) the +0 flail "Eniveuhi" {flame, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (61, 29, D) a +1 double sword of freezing a +4 plate armour of cold resistance (61, 36, D) a +0 war axe a +0 leather armour an orb of light an orc corpse (skeletalised by now) (61, 38, D) an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) (61, 41, D) a +1 dire flail of draining a +0 plate armour (62, 3, D) a +0 dagger a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 18, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (62, 37, D) a +0 arbalest (62, 39, D) a +0 plate armour a +0 war axe (62, 40, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (63, 3, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (63, 16, D) 2 boomerangs the -2 pair of gloves of the Original Sin {-Tele rPois Str-3 Slay+5} Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. (63, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 20, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (63, 27, D) a +1 chain mail of cold resistance (63, 37, D) a +5 demon whip a +0 orcbow a kobold corpse (skeletalised by now) (63, 39, D) a +0 short sword a +0 plate armour (63, 40, D) a +0 battleaxe a +0 chain mail a wand of charming (2) an orc corpse (skeletalised by now) (64, 16, D) a staff of air (64, 17, D) a +3 plate armour of cold resistance (65, 19, D) a +0 trident (65, 26, D) a +1 heavy morningstar (67, 4, D) a +0 giant club an ogre corpse (skeletalised by now) (68, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (69, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (69, 35, D) a +0 demon blade of electrocution (69, 37, D) a +2 short sword of holy wrath (70, 8, D) a +2 ring mail of fire resistance (71, 17, D) the +0 leather armour of the Trombone {rF++} rF++: It greatly protects you from fire. (71, 18, D) a river rat corpse (skeletalised by now) (71, 19, D) a rime drake corpse (skeletalised by now) (71, 27, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 29, D) a +0 robe a spriggan corpse (skeletalised by now) (71, 30, D) a +0 short sword (71, 33, D) a +0 short sword a +0 robe a +0 buckler (71, 36, D) a +1 leather armour of willpower (72, 8, D) the +9 mace of Roapref {drain, Will- Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. (72, 9, D) the +0 ring mail of the Elven Halls {rPois rN+ Str-5 Int+5 Dex+3} Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. (72, 17, D) a +2 heavy shortbow (72, 19, D) a bullfrog corpse (skeletalised by now) (72, 26, D) a +1 rapier of electrocution (72, 31, D) a +0 quarterstaff a +0 robe a hydra corpse (skeletalised by now) (72, 38, D) a +3 orcbow of flaming (73, 1, D) the +7 war axe "Ciqet" {protect, Str+3} Str+3: It affects your strength (+3). (73, 16, D) a ring of flight (73, 21, D) a bullfrog corpse (skeletalised by now) (73, 26, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a ring of magical power a ring of see invisible the +1 robe of Mezcal {Will+ rCorr Int-4 SInv} Int-4: It affects your intelligence (-4). Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (73, 27, D) a wolf corpse (skeletalised by now) (73, 37, D) a staff of fire (75, 1, D) a +3 scimitar of holy wrath