jongho1212 Level 1 of the Dungeon (11, 11, D:1) 4 poisoned darts (14, 36, D:1) a hobgoblin corpse (skeletalised by now) (23, 23, D:1) a bat skeleton (24, 24, D:1) a +0 short sword (33, 19, D:1) a frilled lizard skeleton (34, 7, D:1) a +0 war axe Level 2 of the Dungeon (0, 0, D:2) the +1 dagger of Toydeala {freeze, rPois rC- Dex+5 Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, -4, D:2) an adder corpse (skeletalised by now) (10, -15, D:2) a +0 dagger a goblin skeleton (11, -15, D:2) a +0 dagger a goblin skeleton (12, 2, D:2) a +0 dagger (13, -28, D:2) a +0 robe (14, -1, D:2) a bat corpse (skeletalised by now) (15, -21, D:2) a bat skeleton (18, -19, D:2) a bat skeleton (23, -29, D:2) a +0 scale mail (25, -32, D:2) a +0 leather armour (26, -17, D:2) the +0 robe of Absence {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (27, -19, D:2) a rat skeleton (29, -34, D:2) an adder corpse (skeletalised by now) (48, -8, D:2) a +0 club (49, -23, D:2) a rat skeleton (50, 6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (53, -20, D:2) a +0 short sword of electrocution a stone a kobold skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour of Wifan {rN+ Str+2 Dex-3} (1610 gold) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the amulet "Coacleul" {rF- rC+++ Regen+} (6500 gold) [amulet of regeneration] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. the +8 hand axe of Xuhu {drain, Will+} (5800 gold) Will+: It increases your willpower. It cannot be enchanted further. the granite talisman of Pes Nim {Will+ Str+2} (10140 gold) [granite talisman] Will+: It increases your willpower. Str+2: It affects your strength (+2). the ring "Icvaunio" {*Corrode rElec rF+ rC+ Dex+3} (4670 gold) [ring of protection from cold] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the amulet of Mistrust {Acrobat rC+} (4400 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. the amulet "Foegumme" {Dissipate rElec rF+} (5100 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rF+: It protects you from fire. the spider talisman of Liquoho {rElec Int+3} (4730 gold) [spider talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). the ring of Coxiecs {Fly rC+ Str+4} (4250 gold) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. Str+4: It affects your strength (+4). the +6 hand axe of Doubt {drain, Str+6 Int+6} (6760 gold) Str+6: It affects your strength (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the cold staff of Arrival {rElec rC+ Ice} (3900 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. the granite talisman "Jyozxoq" {Rampage *Slow Int+6 Dex-5} (4500 gold) [granite talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). the earth staff "Qune Yso" {rF+ Str+5 Earth} (4950 gold) [staff of earth] rF+: It protects you from fire. Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. a +8 orcbow of freezing (4920 gold) the ring of Golesuge {Str+6 Int+5} (5350 gold) [ring of strength] Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). the sanguine talisman of Impressiveness {+Blink +Inv} (11370 gold) [sanguine talisman] +Blink: It lets you blink. +Inv: It lets you turn invisible. the +3 mace "Uphisit" {flame, *Corrode rElec rF+ rN+ Int+2} (4420 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the medusa talisman of Wastur {rN+ Will+ Str+2 Dex-3} (3770 gold) [medusa talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). the amulet "Vypalabo" {rElec Regen+ SInv} (4820 gold) [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. the +0 ring mail of the Ward {Dex+3 SInv} (2150 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:3) a +0 club (0, 2, D:3) a +0 rapier (0, 3, D:3) a +0 leather armour (0, 4, D:3) a +0 robe (2, -6, D:3) a +0 dagger (4, -41, D:3) a +0 robe (4, -38, D:3) a ball python corpse (skeletalised by now) (4, -36, D:3) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (7, -7, D:3) a +0 club a +0 scale mail a rat corpse (skeletalised by now) an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, -6, D:3) a +0 trident a gnoll corpse (skeletalised by now) (8, -5, D:3) a jackal corpse (skeletalised by now) (9, 2, D:3) a staff of air (11, 1, D:3) a bat skeleton (15, -3, D:3) a +0 whip (19, 0, D:3) a rat skeleton (21, -11, D:3) a +0 robe (21, -4, D:3) a +0 club a kobold skeleton (26, -23, D:3) a frilled lizard corpse (skeletalised by now) (26, -15, D:3) an adder corpse (skeletalised by now) (26, -13, D:3) a +0 short sword 4 poisoned darts a kobold corpse (skeletalised by now) (28, -32, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour a +0 mace a +0 chain mail a +2 antimagic hand axe a +0 club an orc skeleton (33, -2, D:3) a ball python corpse (skeletalised by now) (36, -19, D:3) a +1 whip of electrocution 2 poisoned darts a +0 sling a +0 club (37, -23, D:3) a +0 whip (38, -24, D:3) a +0 flail a +0 club an orc skeleton (39, -23, D:3) a +0 hand axe an orc skeleton (39, -14, D:3) 5 poisoned darts (40, -24, D:3) a +0 whip a +0 leather armour (41, -18, D:3) a +0 club an orc skeleton Level 4 of the Dungeon (3, 0, D:4) a +0 whip of freezing a +0 robe a +2 dagger of pain an orc skeleton (4, 0, D:4) a +0 club (5, 6, D:4) a +0 hand axe an orc skeleton (13, 30, D:4) a +0 halberd (20, 24, D:4) a +0 club a +0 robe a +0 dagger an orc skeleton an orc skeleton (22, 23, D:4) a +0 short sword (23, 20, D:4) a +0 club (24, 42, D:4) a rat skeleton (27, 34, D:4) a +0 dagger a goblin skeleton (30, 44, D:4) a rat skeleton (34, 45, D:4) a +0 whip (35, 40, D:4) a +0 dagger (35, 44, D:4) a +0 dagger (36, 42, D:4) a +0 quarterstaff (39, 9, D:4) a hobgoblin skeleton (44, 5, D:4) a +0 flail a gnoll skeleton (45, -3, D:4) a hobgoblin skeleton (47, -3, D:4) a +0 spear (48, 6, D:4) 2 poisoned darts a +0 dagger (49, 27, D:4) an amulet of wildshape (54, 33, D:4) a hound skeleton (56, 20, D:4) 6 poisoned darts Level 5 of the Dungeon [Shop] The Oracle's Delphic Readings a parchment of Summon Small Mammal (48 gold) a parchment of Sublimation of Blood (69 gold) a scroll of revelation (90 gold) a parchment of Yara's Violent Unravelling (220 gold) a scroll of enchant armour (90 gold) (0, 0, D:5) a +0 short sword (4, 24, D:5) a +0 flail a +0 leather armour a +0 whip a gnoll skeleton a gnoll skeleton (5, 25, D:5) a +0 spear (9, 26, D:5) a +0 club a gnoll skeleton (11, 6, D:5) a +0 club (16, 33, D:5) a +0 dagger a +0 robe (17, 33, D:5) a +0 rapier a +0 leather armour (18, 57, D:5) a +0 long sword (19, 38, D:5) a +0 robe a +0 dagger a +0 robe a +0 dagger an orc skeleton (19, 40, D:5) a +0 chain mail a +0 dagger an orc skeleton (20, 38, D:5) a +0 ring mail a +0 dagger (21, 38, D:5) a +0 orcbow (23, 12, D:5) a +0 giant club (28, 20, D:5) 4 stones (36, 4, D:5) a +0 mace (37, 7, D:5) a jackal skeleton (37, 8, D:5) a jackal skeleton (43, 8, D:5) an iguana corpse (skeletalised by now) (64, 31, D:5) a +0 robe (69, 15, D:5) the +6 falchion "Duluesu" {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 43, D:5) a +2 flail of protection a +0 leather armour the human corpse of Edmund (skeletalised by now) (72, 10, D:5) a +4 heavy hand axe a +0 robe Level 6 of the Dungeon (1, -16, D:6) a +0 ring mail (13, 2, D:6) a +0 rapier (18, 16, D:6) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (19, 28, D:6) a +0 scale mail (38, -1, D:6) a +0 dagger (41, 10, D:6) an amulet of wildshape a +0 spear (45, -15, D:6) a +0 hammer (45, 7, D:6) a +0 shortbow a centaur skeleton (47, 9, D:6) a howler monkey skeleton (48, -16, D:6) a +3 quarterstaff of chaos (48, 16, D:6) a +0 club (54, -2, D:6) a +0 robe (57, 3, D:6) a +0 spear (58, 1, D:6) a +0 rapier a +0 leather armour (61, 3, D:6) a +0 spear Level 7 of the Dungeon (2, -6, D:7) a +0 spear (4, -7, D:7) a +0 quarterstaff a +0 sling (5, 0, D:7) a +2 tower shield (24, -17, D:7) a +0 mace (37, -21, D:7) a +0 flail (38, -20, D:7) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (39, -24, D:7) a +4 great sword a +0 robe a +4 long sword a +0 robe a +4 dagger a +0 robe (40, -26, D:7) a +4 battleaxe of freezing a +0 robe (40, -25, D:7) a +0 glaive a +0 robe a +0 spear a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (45, -27, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +3 halberd a +6 ring of dexterity a +1 plate armour of poison resistance a +4 ring of protection the inkwell talisman of the Curious Songs {rF+ Str+2 Stlth+} [inkwell talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. an amulet of guardian spirit a +4 ring of protection (8, 7, D:8) a +0 dagger (10, 7, D:8) a +0 whip (10, 8, D:8) a +0 whip a +0 ring mail (11, 6, D:8) a +0 dagger a +0 leather armour (15, -18, D:8) a +3 quarterstaff (15, -1, D:8) a +0 orcbow (17, -13, D:8) a ring of resist corrosion (20, 7, D:8) a +0 scale mail (23, -3, D:8) a +0 robe an orb of energy (28, -28, D:8) a +0 robe (32, -25, D:8) a +2 long sword a +0 robe (34, -23, D:8) a +3 short sword a +0 robe Level 9 of the Dungeon [Shop] Afask's Assorted Antiques a box of beasts (840 gold) a +0 robe (18 gold) a +1 heavy war axe (279 gold) a +0 ring mail (84 gold) a wand of polymorph (3) (88 gold) a box of beasts (840 gold) (0, 0, D:9) the inkwell talisman "Wyacayxy" {Rampage rC+} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. (0, 3, D:9) a +0 club a +0 leather armour (1, 3, D:9) a +0 mace a +0 leather armour (4, 7, D:9) a +0 short sword a +0 leather armour (5, 0, D:9) a +0 orcbow (11, -21, D:9) a +0 leather armour (24, -11, D:9) the +4 war axe of Huelusacvo {vamp, *Rage rC+++ Will+ Int-3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (32, 27, D:9) a +1 dagger of venom (33, 22, D:9) a +0 spear (33, 29, D:9) a +0 robe a +0 dagger (33, 30, D:9) a +0 robe a +0 dagger (33, 31, D:9) a +0 plate armour a +0 dire flail a +0 orcbow (36, 29, D:9) a +0 sling (37, -24, D:9) a +0 leather armour (49, -28, D:9) a +0 rapier (49, 13, D:9) a +0 flail (50, 15, D:9) a +0 plate armour a +0 scimitar (52, 16, D:9) a +0 war axe (58, 6, D:9) a +0 leather armour (70, 25, D:9) the +1 mace of Red Wine {protect, +Blink rC- Str+3} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). It cannot be enchanted further. Level 10 of the Dungeon (4, -1, D:10) a +0 dagger (6, 10, D:10) a +0 dagger a +0 robe (7, 7, D:10) a +0 club a +0 robe (7, 9, D:10) a +0 whip 5 boomerangs a +0 robe (7, 11, D:10) a +0 flail a +0 ring mail (8, 11, D:10) a +0 dagger a +0 robe (8, 12, D:10) a +0 hand axe (8, 13, D:10) a +0 dagger a +0 robe (8, 14, D:10) a +0 trident (8, 15, D:10) a +0 club a +0 leather armour (8, 16, D:10) a +0 dagger a +1 hand axe of freezing 2 boomerangs a +0 halberd (8, 17, D:10) a +0 club a +0 leather armour (10, 3, D:10) a +0 dagger (16, -5, D:10) a +0 dagger a +0 leather armour (17, -5, D:10) a +0 short sword a +0 orcbow a +0 plate armour (17, -4, D:10) a +0 short sword a +0 scale mail (18, -6, D:10) a +2 short sword of venom (21, 4, D:10) a +0 mace a +0 robe (24, 5, D:10) a +0 flail (24, 6, D:10) a +0 hand axe a +0 ring mail (26, 4, D:10) a +0 club a boomerang (27, 3, D:10) a +0 spear a +0 scale mail (27, 4, D:10) a +1 whip of draining (27, 5, D:10) a +2 short sword of venom a +0 ring mail (28, 2, D:10) a +0 flail (28, 3, D:10) a +0 halberd a gnoll skeleton (28, 17, D:10) a +0 robe (30, 1, D:10) a +0 mace (35, 23, D:10) 6 poisoned darts (37, -7, D:10) a +0 leather armour (37, 36, D:10) a +0 buckler the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (13, -18, Lair:1) a +0 chain mail (13, -7, Lair:1) a bullfrog skeleton (15, -17, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (4, -37, Lair:2) a +0 ring mail (5, -1, Lair:2) 2 large rocks (6, 0, Lair:2) a +0 morningstar (14, -44, Lair:2) a +0 orcbow (15, -42, Lair:2) a +0 orcbow (16, -43, Lair:2) a +0 orcbow (25, -4, Lair:2) a +0 scale mail (25, -2, Lair:2) a +0 rapier (38, -18, Lair:2) a +0 scale mail (41, -29, Lair:2) a +0 mace Level 3 of the Lair of Beasts (8, 8, Lair:3) a +0 chain mail (12, 7, Lair:3) a +0 dagger (20, 2, Lair:3) a +1 war axe of freezing (22, -1, Lair:3) 6 gold pieces (40, -11, Lair:3) a scroll of blinking