Seeded DCSS version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 264276475801805284 (custom seed) 18 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on Aug 7, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:08 (1077 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 1077, Time: 00:01:09 Health: 15/15 AC: 2 Str: 7 XL: 2 Next: 48% Magic: 7/8 EV: 15 Int: 18 God: Gold: 42 SH: 0 Dex: 19 Spells: 4/7 levels left rFire + . . (50%) c - fire staff of Tentacled Prudence {+Blink rF+ rC++ rN+ Forge Fire} rCold + + . (33%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) e - scarf of Beauty {Repulsion, ^Contam rElec Will+++ Str+3} rCorr + (50%) (no gloves) SInv . (no boots) Will ++++. d - amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr Stlth+} Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.62/turn %: repel missiles @: no status effects A: magic regeneration, antennae 1, agile 1, efficient magic 1, protean grace a: Evoke Blink (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. e - the scarf of Beauty (worn) {Repulsion, ^Contam rElec Will+++ Str+3} (You acquired it on level 1 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Magical Staves c - the fire staff of Tentacled Prudence (weapon) {+Blink rF+ rC++ rN+ Forge Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery d - the amulet "Qykkogau" (worn) {rN+ Will+ RegenMP+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} Potions g - a potion of magic c - a potion of haste {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 5% 1 b - Scorch Fire 46% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 13% N/A 24% 3 Volatile Blastmotes Fire/Tloc 26% 2d12 24% 3 Flame Wave Conj/Fire 18% 2d7 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10925 Altars: Shops: D:1 =: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small antennae on your head. You are agile. (Dex +4, Str/Int -1) Spells you cast cost 1 less MP (to a minimum of 1). You are empowered by your non-innate mutations. (+3 EV, Slay +3) Message History HP restored. You see here a jackal corpse. There is a stone staircase leading up here. Things that are here: a +0 whip; 5 stones; a kobold corpse You see here a jackal corpse. There is a stone staircase leading up, spattered with blood here. Found a stone staircase leading down. Things that are here: a +0 whip; 4 stones; a kobold corpse There is a stone staircase leading down here. j - 2 fizzy yellow potions You start removing your armour. You continue removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x5 You finish removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. It was a potion of mutation. You feel extremely strange. Your body churns, leaving you strangely parched. You feel your constitution weaken. Mutagenic power surges through your limbs. j -> M - a potion of mutation Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! You feel extremely strange. Your body churns, leaving you strangely quenched. You feel your constitution return to normal. You gain a new grip on the flow of your magic. A pair of antennae grows on your head! You feel agile. Your foxfire dissipates. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......##.#.#†#### ##...>###..# ......##.#.#.# .###.####.##.# #.........#####.# #####..§........# #..##§#####.#≈ #.●●.●§§§..... #§§§§§@§§§..#. ..§§§.#.§●###.# ##..●.###.# #.... .# #... #. .... ## There were no monsters in sight! Vanquished Creatures An endoplasm (D:2) A hobgoblin (D:1) 3 jackals (D:2) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A goblin (D:1) 6 kobolds A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 299 | D:1 | Acquired the fire staff of Tentacled Prudence {+Blink rF+ | rC++ rN+ Forge Fire} 612 | D:1 | Acquired the amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr | Stlth+} 870 | D:1 | Acquired the scarf of Beauty {Repulsion, ^Contam rElec | Will+++ Str+3} 944 | D:1 | Found Netel's Book Shop. 952 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 955 | D:1 | Learned a level 2 spell: Scorch 969 | D:1 | Found Mamaet's Jewellery Emporium. 1071 | D:2 | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 1071 | D:2 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 1071 | D:2 | Gained mutation: You are empowered by your non-innate | mutations. (+3 EV, Slay +3) [potion of mutation] 1076 | D:2 | Lost mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 1076 | D:2 | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 1076 | D:2 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 1076 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1076 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1077 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Action || total ---------------------------++------- Cast: Foxfire || 43 Scorch || 6 Drink: Mutation || 2 Read: Acquirement || 4 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1074 | 1069 | 5 | 503 | 305 | 2 | 537.0 | Dungeon | 1074 | 1069 | 5 | 503 | 305 | 2 | 537.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1000 daAuts D:2: 74 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+