Seeded DCSS version 0.35-a0-836-g6e5f44ca5f (webtiles) character file. Game seed: 264276475801805284 (custom seed) 221 johnsdpark the Magician (level 5, 28/28 HPs) Began as a Deep Elf Fire Elementalist on Aug 6, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:48 (1840 turns). johnsdpark the Magician (DEFE) Turns: 1840, Time: 00:01:48 Health: 28/28 AC: 2 Str: 12 XL: 5 Next: 65% Magic: 14/17 EV: 14 Int: 21 God: Gold: 99 SH: 0 Dex: 14 Spells: 16/19 levels left rFire + . . (50%) c - fire staff of Tentacled Prudence {+Blink rF+ rC++ rN+ Forge Fire} rCold + + . (33%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) e - scarf of Beauty {Repulsion, ^Contam rElec Will+++ Str+3} rCorr + (50%) (no gloves) SInv . (no boots) Will ++++. d - amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr Stlth+} Stlth +++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.70/turn %: repel missiles @: no status effects A: magic regeneration, strong 1, wild magic 1, evolution 1 a: Evoke Blink (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. e - the scarf of Beauty (worn) {Repulsion, ^Contam rElec Will+++ Str+3} (You acquired it on level 1 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Magical Staves c - the fire staff of Tentacled Prudence (weapon) {+Blink rF+ rC++ rN+ Forge Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery d - the amulet "Qykkogau" (worn) {rN+ Will+ RegenMP+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of vulnerability {unknown} h - 2 scrolls of identify {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of haste {unknown} M - a potion of mutation {!q} j - a potion of cancellation {unknown} Skills: + Level 6.9 Dodging + Level 7.4 Stealth + Level 7.7 Spellcasting + Level 5.9 Conjurations + Level 6.8 Fire Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 43% N/A 10% 3 Volatile Blastmotes Fire/Tloc 86% 2d17 10% 3 Flame Wave Conj/Fire 61% 2d14 10% 4 Freeze Ice 40% 1d6 13% 1 Grave Claw Necr 20% 2d8 17% 2 Passwall Erth 10% N/A 32% 3 Cause Fear Hex 5% N/A 71% 4 Ignition Fire 32% 3d10 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10161 Altars: Shops: D:1 =: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates. Your foxfire dissipates. Your foxfire dissipates. Things that are here: a +0 dagger; a staff of earth You pick up a parchment of Freeze and begin reading... You add the spell Freeze to your library. You now have 90 gold pieces (gained 6). You now have 99 gold pieces (gained 9). Things that are here: a +0 dagger; a staff of earth There is a large open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. It was a potion of experience. You feel more experienced! Your Dodging skill gained 3 levels and is now at level 6! Your Stealth skill gained 4 levels and is now at level 7! Your Spellcasting skill gained 3 levels and is now at level 7! Your Conjurations skill gained 3 levels and is now at level 5! Your Fire Magic skill gained 3 levels and is now at level 6! You have reached level 5! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.§.≈.≈[.#......... #..≈§≈...######.### #§§≈§§§..# #.# # #.§......# #.# # #........# #.# # ########## #.# # #.# #.# # #####.# #####.# # #....@# #.....# #.##### #.##### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) 5 adders (D:2) 2 ribbon worms (D:2) An endoplasm (D:2) 3 hobgoblins 3 jackals (D:2) 3 quokkas 2 ball pythons 4 bats A frilled lizard (D:2) 4 goblins 6 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 299 | D:1 | Acquired the fire staff of Tentacled Prudence {+Blink rF+ | rC++ rN+ Forge Fire} 612 | D:1 | Acquired the amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr | Stlth+} 870 | D:1 | Acquired the scarf of Beauty {Repulsion, ^Contam rElec | Will+++ Str+3} 944 | D:1 | Found Netel's Book Shop. 952 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 955 | D:1 | Learned a level 2 spell: Scorch 969 | D:1 | Found Mamaet's Jewellery Emporium. 1074 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1074 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1078 | D:2 | Found a faded altar of an unknown god. 1161 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1173 | D:2 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1373 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 1375 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [hidden potential] 1375 | D:2 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1839 | D:2 | Reached skill level 5 in Conjurations 1839 | D:2 | Reached XP level 5. HP: 28/28 MP: 13/17 1840 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 7 | 7.4 Dodging | 3 6 | 6.9 Conjurations | 2 5 | 5.9 Spellcasting | 7 | 7.7 Fire Magic | 6 | 6.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Staff | | 2 || 2 Cast: Foxfire | 67 | 22 || 89 Scorch | 17 | 6 || 23 Drink: Mutation | 1 | || 1 Experience | | 1 || 1 Read: Acquirement | 4 | || 4 Armour: Robe | 10 | 2 || 12 Dodge: Dodged | 7 | 2 || 9 Repelled | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1838 | 1833 | 5 | 503 | 938 | 2 | 919.0 | Dungeon | 1838 | 1833 | 5 | 503 | 938 | 2 | 919.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1000 daAuts D:2: 837 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+