jmjkjw Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (9, 0, D:1) a +0 dagger (12, -27, D:1) a ball python skeleton (16, -1, D:1) a ball python skeleton (17, 2, D:1) a +0 dagger (26, -28, D:1) a +0 dagger (31, -9, D:1) a +0 leather armour (35, -17, D:1) a +0 dagger (42, -36, D:1) a +0 chain mail (43, -13, D:1) a +0 ring mail (44, -40, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 sling (1, 2, D:2) a frilled lizard skeleton (3, -1, D:2) a +0 helmet (5, 22, D:2) a rat corpse (skeletalised by now) (16, 3, D:2) a +0 dagger a kobold skeleton a rat skeleton (18, 22, D:2) a hobgoblin skeleton (20, 22, D:2) a +0 short sword a kobold skeleton (30, 11, D:2) a +0 leather armour (43, 10, D:2) a +3 dagger (44, 4, D:2) a +0 ring mail (45, 39, D:2) a +0 leather armour (47, 10, D:2) a +0 dagger Level 3 of the Dungeon (1, 3, D:3) the +5 hand axe of the Thieving Skink {freeze, ^Drain rElec rC++ Dex+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (2, 16, D:3) a +0 dagger an orc corpse (3, 4, D:3) the felid corpse of Natasha (3, 17, D:3) a +0 falchion (4, 18, D:3) a +0 hand axe (22, 18, D:3) a +0 whip a kobold corpse