jmjkjw Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, -9, D:1) a +0 ring mail (8, 13, D:1) a bat corpse (skeletalised by now) (8, 23, D:1) a hobgoblin corpse (skeletalised by now) (9, 22, D:1) a hobgoblin corpse (skeletalised by now) (12, 17, D:1) a rat corpse (skeletalised by now) (15, 1, D:1) a rat corpse (skeletalised by now) (17, 0, D:1) a +0 whip a kobold skeleton (18, 1, D:1) a +0 dagger a kobold skeleton (20, 14, D:1) a +0 club (38, 34, D:1) a +0 trident (47, 9, D:1) a +0 dagger (47, 10, D:1) a ball python corpse (skeletalised by now) (47, 31, D:1) a frilled lizard corpse (skeletalised by now) (49, -3, D:1) a rat skeleton (58, 10, D:1) a quokka corpse (skeletalised by now) (61, 6, D:1) a +0 whip a kobold skeleton (61, 31, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (0, 34, D:2) an inkwell talisman (2, 1, D:2) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (3, -1, D:2) a +0 hand axe an orc corpse (skeletalised by now) (3, 1, D:2) a +0 dagger (9, -5, D:2) a +0 dagger (25, -8, D:2) a +0 robe (25, 14, D:2) a bat corpse (26, 22, D:2) a jackal corpse (26, 27, D:2) a +0 whip (28, -8, D:2) a +0 dagger (37, 17, D:2) a +0 dagger (38, 10, D:2) a +0 club (48, 20, D:2) a ball python corpse (skeletalised by now) (52, 30, D:2) a bat corpse (skeletalised by now) (53, 1, D:2) a +0 ring mail