jmjkjw Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 14, D:1) a +0 club a +0 club a goblin skeleton a goblin skeleton (22, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 25, D:1) a hobgoblin corpse (skeletalised by now) (36, 18, D:1) a bat corpse (skeletalised by now) (38, -18, D:1) a +0 short sword of venom a rat corpse (skeletalised by now) (49, 4, D:1) a +0 club a kobold corpse (skeletalised by now) (66, 31, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (4, 14, D:2) a +0 scimitar (5, 18, D:2) a +0 pair of gloves (14, 5, D:2) a hobgoblin corpse (skeletalised by now) (14, 30, D:2) a +0 mace a +0 scale mail (16, 35, D:2) 2 large rocks (24, 24, D:2) a +0 short sword (26, 4, D:2) a frilled lizard corpse (skeletalised by now) (29, 17, D:2) a hobgoblin skeleton (30, 28, D:2) a +0 ring mail (34, 6, D:2) a frilled lizard corpse (skeletalised by now) (35, -2, D:2) a +0 dagger an adder corpse (skeletalised by now) (40, 1, D:2) a ball python corpse (skeletalised by now) (44, 20, D:2) an adder skeleton (46, 22, D:2) a hobgoblin corpse (skeletalised by now) (47, 10, D:2) a bat corpse (skeletalised by now) (50, 1, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, 13, D:3) a +0 club a goblin corpse (skeletalised by now) (11, -15, D:3) a +0 lajatang (12, -23, D:3) a +0 dagger a kobold corpse (skeletalised by now) (15, -14, D:3) a parchment of Soul Splinter (34, 3, D:3) the rimehorn talisman of Gygiqowk {rPois rF+ rC+ Stlth+} [rimehorn talisman] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (40, -12, D:3) an adder corpse (skeletalised by now) (48, -7, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 2 potions of attraction (0, 2, D:4) a scroll of blinking (2, -1, D:4) a scroll of enchant armour (2, 1, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (2, 3, D:4) a potion of cancellation (4, 0, D:4) a +0 orcbow (4, 1, D:4) a +0 whip a +0 orcbow (7, -4, D:4) the +2 ring mail "Gigges" {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (8, -4, D:4) a +0 spear (20, 1, D:4) a +0 whip a +0 club (22, 2, D:4) a +0 hand axe an orc corpse (25, 3, D:4) an inkwell talisman (28, 21, D:4) a +0 leather armour (32, 12, D:4) a hobgoblin corpse (32, 13, D:4) a +0 short sword a kobold corpse (34, 3, D:4) a ball python corpse (skeletalised by now)