jmjkjw Level 1 of the Dungeon (0, 53, D:1) a +0 club (5, 2, D:1) a +0 robe (6, 15, D:1) a rat corpse (skeletalised by now) (7, 20, D:1) a +0 dagger (9, 42, D:1) a +0 whip a gnoll skeleton (19, 15, D:1) a frilled lizard corpse (skeletalised by now) (26, 32, D:1) a frilled lizard skeleton (27, 36, D:1) a +0 dagger a +0 leather armour (31, 15, D:1) a +0 dagger (38, 58, D:1) a +0 ring mail (40, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 43, D:1) a +0 dagger (45, 43, D:1) a +0 whip (48, 30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a +0 sling (7, -5, D:2) a quokka skeleton a ball python skeleton (7, -4, D:2) a +0 dagger (10, 12, D:2) a +0 leather armour (12, -22, D:2) a +0 spear (13, -22, D:2) a +0 spear (14, -22, D:2) a jackal skeleton (15, -1, D:2) a quokka skeleton (25, -26, D:2) a ring of see invisible (26, -15, D:2) a +0 ring mail (33, -34, D:2) a +0 cloak of poison resistance (40, 8, D:2) a +0 ring mail (50, -5, D:2) a +0 club a +0 sling Level 3 of the Dungeon [Shop] Maeskut's Weapon Shoppe a +0 sling (15 gold) 4 atropa-tipped darts (36 gold) a +0 sling (15 gold) a +0 club (5 gold) 2 poisoned darts (12 gold) a +0 dagger of protection (44 gold) 6 poisoned darts (36 gold) the +4 spear of the Nine Beasts {heavy, rElec rN+ rCorr} (492 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +11 dagger of Siecrer {flame, rElec rPois Will+ Int+3} (887 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 quarterstaff (50 gold) (2, 46, D:3) a +0 whip 3 stones a kobold corpse (skeletalised by now) (8, 21, D:3) a bat corpse (skeletalised by now) (17, 2, D:3) a +0 whip (43, 58, D:3) the +2 leather armour of Wityemoc {MP+8 Str+3} MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). It cannot be enchanted further. (48, 47, D:3) a +3 hand axe a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (49, 47, D:3) a +0 whip a +0 war axe a +0 club a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (6, 5, D:4) a +0 club (12, 0, D:4) a scroll of teleportation