jm0531 Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (5, 3, D:1) a gnoll corpse (skeletalised by now) (16, -17, D:1) a +0 club (16, 1, D:1) a +0 spear (19, -20, D:1) a +0 dagger (21, 1, D:1) a +0 club (31, 13, D:1) a kobold corpse (skeletalised by now) (46, 5, D:1) a goblin corpse (skeletalised by now) (49, -4, D:1) a +0 mace (49, 5, D:1) a +0 dagger a +0 short sword a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe a +0 scale mail (26, 9, D:2) a +0 dagger a kobold skeleton (31, -29, D:2) a +0 club (37, -18, D:2) a quokka skeleton (40, -24, D:2) a ball python skeleton (46, -27, D:2) an adder skeleton (48, -7, D:2) a bat skeleton (50, -1, D:2) a +0 leather armour (52, -20, D:2) a frilled lizard skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the necromancy staff of Byom {rN+ Summ Necro} (3760 gold) [staff of necromancy] rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. the storm talisman of Tautaun {rN+ rCorr Dex+2} (13780 gold) [storm talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the -1 pair of boots "Xoralam" {rPois rC++ rN+ Stlth-} (3100 gold) rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. the hive talisman of Elyvilon's Supremacy {rN+ Will+} (10140 gold) [hive talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. the fire staff of Gloom {rF+ Will+ Int+6 Fire} (5020 gold) [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Fire: It increases the power of your Fire spells. the lupine talisman of the Blessed Realm {Int+5} (5250 gold) [lupine talisman] Int+5: It affects your intelligence (+5). the +6 sling "Odetzuemn" {flame, +Blink rC+ rN++ Dex-2} (6000 gold) +Blink: It lets you blink. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +0 ring mail of Dishonour {rPois rF+ Str+3 Stlth+} (3130 gold) rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 long sword of valour (1550 gold) the conjuration staff "Kumeats" {SInv Conj Ice} (4180 gold) [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +0 ring mail "Ulexzus" {Rampage rPois rF- Str+2} (1240 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). It cannot be enchanted further. the fire staff of Lugonu, Shimmering {rF+ Str+6 Int+3 Dex-4 Fire Ice} (4810 gold) [staff of fire] rF+: It protects you from fire. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the +2 leather armour "Neanydya" {rPois rCorr MP+4} (3720 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. the conjuration staff "Yckalam" {Int+3 Dex-5 Conj Hexes} (3340 gold) [staff of conjuration] Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. the alchemy staff of Nuyh {rPois rF+ Str+3 Dex+4 Summ Alch} (5930 gold) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. the ring of Jealousy {rF+ Slay+5 Stlth+} (5580 gold) [ring of protection from fire] rF+: It protects you from fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. the +0 robe of Strozzapreti {Regen+ rCorr} (1350 gold) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Egetisaw" {+Blink rPois rF+ Dex-4 SInv} (3900 gold) [ring of protection from fire] +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. the +8 dagger of Besegiroi {venom, rPois Dex+2} (5780 gold) rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 leather armour "Iwugg" {rCorr Str+2} (1880 gold) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (0, 28, D:3) a +0 leather armour (2, 18, D:3) a +0 mace (4, 18, D:3) a +0 sling (13, 6, D:3) an adder skeleton (16, 23, D:3) a ball python skeleton (17, 22, D:3) a ball python skeleton (20, 13, D:3) a +0 short sword (23, 20, D:3) a rat skeleton (31, -3, D:3) a ball python skeleton (46, -2, D:3) a +0 sling (47, -2, D:3) a +0 dagger Level 4 of the Dungeon (6, -39, D:4) a +0 dagger (7, -29, D:4) a +0 falchion (9, -31, D:4) a hobgoblin corpse (skeletalised by now) (11, -32, D:4) an adder corpse (skeletalised by now) (13, -34, D:4) a +0 falchion (13, -13, D:4) a ball python skeleton (16, -6, D:4) a hobgoblin skeleton (22, -31, D:4) a +0 dagger (24, -8, D:4) an adder skeleton (24, -7, D:4) an adder skeleton (32, -5, D:4) a +0 dagger (39, -17, D:4) a +0 sling (43, -34, D:4) a hound corpse (skeletalised by now) (48, -34, D:4) a +0 flail Level 5 of the Dungeon (2, 18, D:5) a +0 whip (4, 24, D:5) a +0 falchion a +0 club a +0 short sword 2 boomerangs an orc skeleton an orc skeleton (5, 24, D:5) a +0 hand axe a +0 mace of protection a water moccasin skeleton (6, -4, D:5) a black bear skeleton (15, 20, D:5) a +0 orcbow