jk645200 Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, -35, D:1) a +0 club (17, -16, D:1) a +0 scale mail (19, -19, D:1) a +0 dagger (20, -36, D:1) a +0 whip (21, -35, D:1) a +0 dagger (21, -22, D:1) a quokka skeleton (22, -21, D:1) a +0 ring mail (22, -17, D:1) a rat skeleton (28, -5, D:1) a +0 whip 4 stones (34, -22, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -35, D:1) a +0 club (37, -8, D:1) a +0 sling (48, -11, D:1) a +0 mace (50, -5, D:1) a +0 club (52, -37, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tueffein's Weapon Boutique a +0 short sword (39 gold) the +5 flail "Grim Tooth" {vamp, ^Drain rC- Str+8 SInv} (661 gold) ^Drain: It drains your maximum health when unequipped. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). SInv: It lets you see invisible. It cannot be enchanted further. a +0 club (6 gold) the +11 falchion "Ykheg" {spect, rElec rF- rC- Dex+6} (976 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. 3 poisoned darts (23 gold) a +0 dagger (26 gold) a +0 dire flail of draining (143 gold) (0, 0, D:2) a +0 mace (3, 25, D:2) a +0 robe (9, 43, D:2) a +0 dagger (22, 6, D:2) a +0 scale mail (26, 4, D:2) a +0 whip (29, -4, D:2) a +0 sling a goblin corpse (skeletalised by now) (31, 35, D:2) a +0 dagger (32, 44, D:2) a +0 mace (34, 21, D:2) a hobgoblin corpse (skeletalised by now) (35, 21, D:2) a +0 ring mail (37, 22, D:2) a hobgoblin skeleton (39, 27, D:2) a +0 quarterstaff (42, 39, D:2) a +0 robe a +0 dagger (44, 17, D:2) a ball python skeleton (45, -2, D:2) a rat skeleton (45, -1, D:2) a hobgoblin skeleton (63, 30, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon