jjm1541 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (9, -5, D:1) 5 boomerangs (25, 7, D:1) a kobold skeleton (35, 14, D:1) a hobgoblin corpse (skeletalised by now) (42, -3, D:1) a +0 sling (42, 7, D:1) 3 stones (44, 7, D:1) a rat skeleton (44, 10, D:1) a +0 leather armour (48, -10, D:1) a jackal corpse (skeletalised by now) (48, -9, D:1) a jackal corpse (skeletalised by now) (50, -22, D:1) a +0 plate armour of cold resistance (51, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (0, 8, D:2) the +4 mace of Guile {heavy, rPois rN+ MP+9 Str-2} rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str-2: It affects your strength (-2). (unseen) (8, 7, D:2) a +0 trident (22, 13, D:2) a +0 dagger a goblin corpse (skeletalised by now) (25, -1, D:2) 5 stones (26, 11, D:2) a quokka corpse (skeletalised by now) (27, 0, D:2) the +3 leather armour "Peitesch" {Fly rC+ SInv} Fly: It grants you flight. rC+: It protects you from cold. SInv: It lets you see invisible. (29, -4, D:2) a hobgoblin corpse (32, -15, D:2) a +0 dagger 4 stones (33, 7, D:2) a bat corpse (skeletalised by now) (42, 2, D:2) a +0 club