Dungeon Crawl Stone Soup version 0.35-a0-1262-g034f1973d3 (webtiles) character file. Game seed: 9624966598498810594 55 jiyva1 the Shooter (level 3, 0/29 HPs) Began as a Gale Centaur Hunter on Oct 10, 2026. Slain by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (983 turns). jiyva1 the Shooter (Gale Centaur Hunter) Turns: 983, Time: 00:01:15 Health: 0/29 AC: 1 Str: 16 XL: 3 Next: 66% Magic: 3/3 EV: 9 Int: 8 God: Gold: 92 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) b - +7 hammer "Osudwe" {flame, Str+4} rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 shortbow b - the +7 hammer "Osudwe" (weapon) {flame, Str+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). It cannot be enchanted further. Armour c - a +0 robe (worn) Scrolls s - a scroll of butterflies c - a scroll of silence {unknown} e - a scroll of poison {unknown} h - a scroll of fog {unknown} Potions d - 2 potions of lignification {unknown} f - a potion of might {unknown} j - 2 potions of haste {unknown} Baubles g - 2 flux baubles Skills: - Level 2.0 Fighting + Level 5.4 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 41% 1 Scorch Fire 0% 2d5 54% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 78% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the hobgoblin. You kick the hobgoblin but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The hobgoblin barely misses you. You hit the hobgoblin. You burn the hobgoblin. You kill the hobgoblin! The ball python closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You burn the jackal. You kick the jackal. You kill the jackal! The ball python bites you. You die... #...............# ##..............# ..... #..............###....? #...........#.......... #...........#.........# #...........#.........# ##...........#.......... #...............)....... #...............@S...... #...............!....... #...............###...#. #...............# ..# #...............# .# #...............# # #...............# ...............# ...............# You could see a ball python. Vanquished Creatures An adder (D:2) 5 endoplasms 6 hobgoblins 3 jackals (D:2) 3 quokkas 4 ball pythons 5 bats 3 frilled lizards (D:1) 5 goblins (D:1) 12 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jiyva1 the Gale Centaur Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 160 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 514 | D:1 | Reached skill level 5 in Ranged Weapons 641 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 903 | D:2 | Identified the +7 hammer "Osudwe" {flame, Str+4} 911 | D:2 | Encountered Crazy Yiuf 983 | D:2 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms D:2: layout_basic, minmay_unequal, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 5 | 5.4 Fighting | | 2.0 Dodging | | 2.1 Stealth | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Mace || 13 Kick || 4 Fire: Shortbow || 106 Read: Teleportation || 1 Armour: Leather armour || 14 Robe || 30 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1006 | 981 | 25 | 3 | 736 | 2 | 503.0 | Dungeon | 1006 | 981 | 25 | 3 | 736 | 2 | 503.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 641 daAuts D:2: 365 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+