Dungeon Crawl Stone Soup version 0.35-a0-895-geb6f693df5 (webtiles) character file. Game seed: 17743447676952614596 522892 jiwoojiwoo the Conqueror (level 24, 0/249 HPs) Began as a Minotaur Fighter on Aug 28, 2026. Was the Champion of Okawaru. Killed from afar by a quicksilver dragon (26 damage) ... with a bolt of dispelling energy ... on level 5 of the Vaults on Aug 30, 2026. The game lasted 03:14:14 (44547 turns). jiwoojiwoo the Conqueror (Minotaur Fighter) Turns: 44547, Time: 03:14:15 Health: 0/249 AC: 33 Str: 48 XL: 24 Next: 70% Magic: 24/30 EV: 16 Int: 14 God: Okawaru [******] Gold: 477 SH: 20 Dex: 15 Spells: 23/23 levels left rFire + + + (20%) G - +11 broad axe "Buggy" {flame, Fly Will- Str+4 Int+3} rCold + + + (20%) H - +5 Storm Queen's Shield {shock, Fly rElec} rNeg + + + (0%) n - +0 plate armour of Greed {Command, rPois rC+ rN++ Will+} rPois + (33%) P - +0 hat {SInv} rElec + (33%) y - scarf {rC+ rF+} rCorr + (50%) z - +0 pair of fencer's gloves {Riposte Dex+3} SInv + l - +3 pair of mountain boots {steadfast, rC+} Will ++... R - amulet of Vujuet {*Slow Fly rF++ Regen+ AC+4 Str+4} Stlth k - ring "Reskeist" {rN+ Will+ Str+5 Int+6} HPRegen 1.41/turn s - ring of Taxket {*Slow rPois rN+ rCorr AC+4 Str+4} MPRegen 0.22/turn %: slow self (2%) @: flying, studying 2 skills A: horns 2, retaliatory headbutt, sense surroundings 1, wild magic 1, sturdy frame 1 }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (8%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 10 branches of the dungeon, and saw 43 of its levels. You visited 2 bazaars. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Ossuary and Desolation. You collected 6146 gold pieces. You spent 5669 gold pieces at shops. Inventory: Hand Weapons j - the +8 demon trident "Rift" {distort, reach+} (You found it on level 3 of the Elven Halls) It cannot be enchanted further. o - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You took it off Maggie on level 6 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. p - the +7 sceptre of Torment {pain, torment} (You found it on level 1 of the Depths) It cannot be enchanted further. r - the +1 eveningstar "Brilliance" {foul flame, Umbra} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. t - the +5 morningstar "Imyis" {concuss, rPois Str+4 Dex+2} (You took it off a merfolk impaler on level 2 of the Shoals) rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. G - the +11 broad axe "Buggy" (weapon) {flame, Fly Will- Str+4 Int+3} (Okawaru gifted it to you on level 3 of the Lair of Beasts) Fly: It grants you flight. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. U - the +4 broad axe "Emoaq" {heavy, Int+4} (You found it in a treasure trove) Int+4: It affects your intelligence (+4). It cannot be enchanted further. Z - a +2 spectral broad axe Missiles f - 2 darts of disjunction h - 25 boomerangs (quivered) m - 2 throwing nets x - 3 javelins K - 12 atropa-tipped darts Armour a - a +2 pair of gloves of hurling b - +3 storm dragon scales {Bai Suzhen} c - a +2 kite shield of fire resistance e - the +10 ring mail of Jolum {Will++ rCorr Str+3 Dex-5} (You found it in the Desolation of Salt) Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. g - the +0 pair of gloves of the Morning {Infuse, rPois Dex+3} (You found it on level 4 of the Vaults) rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. i - the +4 chain mail of Uxei {rElec rN+} (You found it on level 3 of the Elven Halls) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. l - the +3 pair of mountain boots (worn) {steadfast, rC+} (You bought it in a shop in a bazaar) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. n - the +0 plate armour of Greed (worn) {Command, rPois rC+ rN++ Will+} (You took it off a yaktaur on level 2 of the Vaults) rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. q - a +0 cloak of willpower v - the +3 scale mail of Pride {rF++ rC+ MP-5 Stlth+} (You found it on level 3 of the Vaults) rF++: It greatly protects you from fire. rC+: It protects you from cold. MP-5: It affects your magic capacity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. w - the +2 pair of boots of Yxacyuc {Will+ Earth} (You found it in a treasure trove) Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It cannot be enchanted further. y - a scarf of resistance (worn) z - the +0 pair of fencer's gloves (worn) {Riposte Dex+3} (You found it on level 4 of the Shoals) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. B - the +4 chain mail "Gaalus" {Resonance, rCorr Str+3} (You took it off a kobold brigand on level 11 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. C - the +2 ice dragon scales of the Thirteen Tables {rF- rC++ Dex+3} (You found it on level 3 of the Elven Halls) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. E - a +0 cloak of poison resistance H - the +5 Storm Queen's Shield (worn) {shock, Fly rElec} (Okawaru gifted it to you on level 3 of the Lair of Beasts) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. J - the +0 pair of boots of Absolutism {*Silence rC+ Str+6 Int+4} (You took it off a vault sentinel on level 3 of the Vaults) *Silence: It may silence you when you take damage. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). It cannot be enchanted further. O - the +5 moon troll leather armour {Spirit, Regen++ MP+5} (You bought it in a shop on level 2 of the Orcish Mines) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. P - a +0 hat of see invisible (worn) Q - the +2 plate armour "Vityic" {Stlth+} (You bought it in a shop on level 1 of the Orcish Mines) Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery d - a +6 ring of dexterity k - the ring "Reskeist" (worn) {rN+ Will+ Str+5 Int+6} (You found it in the Desolation of Salt) [ring of intelligence] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). s - the ring of Taxket (worn) {*Slow rPois rN+ rCorr AC+4 Str+4} (You found it in a treasure trove) [ring of poison resistance] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). u - a ring of resist corrosion A - an amulet of reflection F - a +4 ring of protection I - an amulet of the acrobat L - a +6 ring of intelligence M - a ring of positive energy N - a ring of poison resistance R - the amulet of Vujuet (worn) {*Slow Fly rF++ Regen+ AC+4 Str+4} (You found it in a treasure trove) [amulet of regeneration] *Slow: It may slow you when you take damage. Fly: It grants you flight. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). S - the amulet of Sunil {*Slow rF+ rN+ Will+ RegenMP+ AC+4 Str+4 Int+4} (You found it in a treasure trove) [amulet of magic regeneration] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). T - the amulet of Barop {Wildshape rCorr Str+4} (You found it in a treasure trove) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). V - the ring of Miracles {rC++ Dex+6} (You bought it in a shop on level 2 of the Snake Pit) [ring of dexterity] rC++: It greatly protects you from cold. Dex+6: It affects your dexterity (+6). W - the amulet "Jyofapiq" {Faith rElec Int+3} (You found it in the Desolation of Salt) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). X - the amulet "Fodafad" {Spirit rElec rC+ Str-3 Stlth+} (You found it in the Desolation of Salt) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rC+: It protects you from cold. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Y - a +4 ring of slaying Wands e - a wand of paralysis (45) c - a wand of iceblast (25) a - a wand of flame (108) b - a wand of quicksilver (18) f - a wand of mindburst (27) p - a wand of polymorph (17) Scrolls a - 4 scrolls of enchant armour r - 3 scrolls of revelation p - 7 scrolls of poison T - 6 scrolls of torment f - 8 scrolls of fear V - 3 scrolls of vulnerability w - 6 scrolls of enchant weapon g - 4 scrolls of fog t - 13 scrolls of teleportation N - 11 scrolls of noise i - 13 scrolls of identify b - 5 scrolls of blinking I - 8 scrolls of immolation S - 4 scrolls of silence x - 5 scrolls of amnesia W - 2 scrolls of brand weapon Potions L - 8 potions of lignification k - 9 potions of moonshine c - 15 potions of curing h - a potion of haste e - 8 potions of enlightenment b - 10 potions of brilliance i - 2 potions of invisibility a - a potion of ambrosia r - a potion of resistance m - 3 potions of might g - 2 potions of magic B - 2 potions of berserk rage M - a potion of mutation A - 2 potions of attraction Miscellaneous g - a +2 lightning rod (4/4) h - a +1 tin of tremorstones (2/2) i - a +0 Gell's gravitambourine (2/2) Skills: O Level 27 Fighting - Level 20.5(21.0) Axes - Level 7.6(15.3) Polearms - Level 20.0 Throwing - Level 20.0 Armour - Level 15.0 Dodging - Level 6.0 Stealth - Level 20.0 Shields + Level 11.6 Invocations You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 63% 1 Freeze Ice 0% 1d3 63% 1 Kinetic Grapnel Frge 0% 1d4 63% 1 Kiss of Death Conj/Necr 0% 2d5 63% 1 Magic Dart Conj 0% 1d3 63% 1 Poisonous Vapours Alch/Air 0% 1d1 63% 1 Shock Conj/Air 0% 1d3 63% 1 Construct Spike Launche Frge 0% 2d3 77% 2 Lesser Beckoning Tloc 0% N/A 77% 2 Scorch Fire 0% 2d5 77% 2 Sublimation of Blood Necr 0% N/A 77% 2 Frozen Ramparts Ice 0% 1d1 93% 3 Gloom Hex/Necr 0% N/A 93% 3 Hailstorm Conj/Ice 0% 3d5 93% 3 Inner Flame Hex/Fire 0% N/A 93% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 93% 3 Ozocubu's Armour Ice 0% N/A 93% 3 Passwall Erth 0% N/A 93% 3 Sigil of Binding Hex 0% N/A 93% 3 Stone Arrow Conj/Erth 0% 3d7 93% 3 Swiftness Air 0% N/A 93% 3 Teleport Other Tloc 0% N/A 93% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Fortress Blast Frge 0% 6d16 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Malign Gateway Summ/Tloc Unusable N/A N/A 7 Spellspark Servitor Conj/Frge Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25820 Temple (1/1) D:5 Zot: 5952 Lair (5/5) D:11 Zot: 24612 Shoals (4/4) Lair:2 Zot: 19747 Snake (4/4) Lair:2 Zot: 19070 Slime (0/5) Lair:5 Orc (2/2) D:11 Zot: 10030 Elf (3/3) Orc:2 Zot: 14757 Vaults (5/5) D:13 Zot: 24696 Crypt (0/3) Vaults:2 Depths (3/4) D:15 Zot: 14950 Hell (visited) Dis (0/7) Hell Geh (0/7) Hell Coc (0/7) Hell Tar (0/7) Hell Ossuary (visited) Desolation (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 * D:5 [ D:13 : Orc:1 :[:= Orc:2 *=[( Elf:2 : Shoals:1 (:* Shoals:2 :* Shoals:3 :! Snake:2 ==: Vaults:3 [ Depths:1 *: Depths:2 :: Portals: Hell: Depths:1 Depths:2 Depths:3 Abyss: D:13** Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:2 Annotations: D:8 3 transporters Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You passively map the area around you. Your spells are a little harder to cast, but a little more powerful. Your movements are slightly less encumbered by armour. (ER -2) Message History The telencephalon pulsates in unstable patterns. Something gnaws on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. The vault sentinel blows a loud note on a signal horn! You encounter a quicksilver dragon. The quicksilver dragon roars deafeningly! You hear a shout! x2; You hear a deafening roar! You took 12 damage! You're too confused to move! You feel less confused. You block the ettin's attack. You riposte. You slice the ettin!! You burn the ettin! The ettin is almost dead. You block the ettin's attack. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! * * * LOW HITPOINT WARNING * * * You hear a deafening roar! You took 26 damage! You carve the ettin like a ham!!! You burn the ettin. You kill the ettin! Okawaru accepts your kill. You encounter a titan. You recovered 1 HP! You feel better. The glowing orange brain changes into an elephant! You encounter an elephant. The titan seems less brilliant. The ogre mage seems less brilliant. The telencephalon seems less brilliant. The vault sentinel seems less brilliant. You recovered 12 HP! You feel better. The elephant changes into a glowing orange brain! You encounter a glowing orange brain. The telencephalon changes into a swamp worm! You encounter a swamp worm. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! You die... , , , * #.#$ * ,,,*,, , #...# , * * ,#.#.# * , ,,, , ## ,#...# * , ##.# #.#.# , , ,,, #:..#...# , , , , #.#.#.# ,* *, , , , ).#.w..###..)# , , , ..#....##.#@#.#,* ,, , #.#....#.).#D..# , , * ** #(#....##.#.#.#.#,* ,*, , ,..###.#...p#G#...#...# , * ,.....O...$O(E#|###"## , * ######..))(w.F#### ## * ......)ℓ)